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55 lines
1.1 KiB
55 lines
1.1 KiB
#ifndef RESOURCEHOLDER_H
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#define RESOURCEHOLDER_H
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#include <assert.h>
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#include <string>
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#include <memory>
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#include <map>
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namespace sf { class Texture; class Font; }
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template <typename Resource, typename Id>
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class ResourceHolder
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{
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public:
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bool load(Id id, const std::string& filename)
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{
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std::unique_ptr<Resource> resource(new Resource());
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if (!resource->loadFromFile(filename))
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return false;
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map_resources[id] = std::move(resource);
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return true;
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}
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Resource& get(Id id) const
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{
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const auto found = map_resources.find(id);
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assert(found != map_resources.end());
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return *found->second;
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}
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private:
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std::map<Id, std::unique_ptr<Resource>> map_resources;
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};
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// /////////////////////////////////////////////////////////// //
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namespace Textures
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{
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enum class Id
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{
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Player,
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Weakling,
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Shotguner,
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Background
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};
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}
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using TextureHolder = ResourceHolder<sf::Texture, Textures::Id>;
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using FontHolder = ResourceHolder<sf::Font, Textures::Id>;
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#endif // RESOURCEHOLDER_H
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