38 lines
899 B
C++
38 lines
899 B
C++
#include "application.h"
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#include "game.h"
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constexpr int SCREEN_WIDTH = 640;
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constexpr int SCREEN_HEIGHT = 480;
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const sf::Time TIME_PER_SECOND = sf::seconds(1.f / 60.f);
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Application::Application() :
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render_window({SCREEN_WIDTH, SCREEN_HEIGHT}, "Test")
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{}
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void Application::registerStates()
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{
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map_states[State::Tag::Game] = std::make_unique<Game>(render_window, this);
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active_state_tag = State::Tag::Game;
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}
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void Application::run()
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{
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sf::Clock clock;
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sf::Time since_last_update = sf::Time::Zero;
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while (render_window.isOpen())
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{
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map_states[active_state_tag]->processInput();
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sf::Time delta = clock.restart();
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since_last_update -= TIME_PER_SECOND;
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map_states[active_state_tag]->processInput();
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//if (!b_pause)
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map_states[active_state_tag]->update(delta);
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map_states[active_state_tag]->draw();
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}
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}
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