cmake_minimum_required(VERSION 3.13)

project(project-kyoku LANGUAGES CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g")

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_RESOURCE_DIRECTORY       ${CMAKE_SOURCE_DIR}/resources)

set(CMAKE_THREAD_LIBS_INIT "-lpthread")
      SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
      set(CMAKE_HAVE_THREADS_LIBRARY 1)
      set(CMAKE_USE_WIN32_THREADS_INIT 0)
      set(CMAKE_USE_PTHREADS_INIT 1)
      set(THREADS_PREFER_PTHREAD_FLAG ON)

include_directories(${CMAKE_SOURCE_DIR}/include)
file(GLOB_RECURSE SOURCES "src/main.cpp" "include/*.h")
add_executable(project-kyoku ${SOURCES})

SET(CMAKE_INSTALL_PREFIX /)
# When new game modes appear, aggregate them into a ONE subdirectory
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/modes/classicmode/CMakeLists.txt")
    add_subdirectory(src/modes/classicmode)
    target_link_libraries(project-kyoku classicmode)
endif()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/tools/CMakeLists.txt")
    add_subdirectory(src/tools)
    target_link_libraries(project-kyoku tools)
endif()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/application/CMakeLists.txt")
    add_subdirectory(src/application)
    target_link_libraries(project-kyoku application)
endif()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/impl/CMakeLists.txt")
    add_subdirectory(src/impl)
    target_link_libraries(project-kyoku impl)
endif()

file(COPY "${CMAKE_RESOURCE_DIRECTORY}" DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
