project-kyoku/modes/classicmode/classicfactory.cpp

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#include "shared/classicmode/classicfactory.h"
#include "game/classicgame.h"
#include "graphics/classicgraphicsmanager.h"
#include "tools/music.h"
#include "editor/classiceditor.h"
#include <SFML/Graphics/RenderWindow.hpp>
std::unique_ptr<Game> classic::initGame(sf::RenderWindow& game_window)
{
return std::make_unique<ClassicGame>(std::make_unique<ClassicGraphicsManager>(game_window));
}
std::unique_ptr<Editor> classic::initEditor(sf::RenderWindow& game_window)
{
return std::make_unique<ClassicEditor>(std::make_unique<ClassicGraphicsManager>(game_window));
}