2021-08-12 21:10:52 +02:00
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#include "editor.h"
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#include "widgets/button.h"
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#include "widgets/group.h"
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#include "widgets/menubar.h"
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#include "widgets/window.h"
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#include "widgets/bpmcalculatorwidget.h"
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#include "tools/bpmcalculator.h"
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#include <iostream>
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music, const FontHolder& font_holder) :
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_font(font_holder.get(Fonts::Id::GUI)),
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_game_window(game_window),
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_callbacks(std::move(callbacks)),
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_music(std::move(music))
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{}
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void Editor::input(const sf::Event& event)
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{
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_group->input(event);
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}
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void Editor::update(const sf::Time& dt)
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{
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_group->update(dt);
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}
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void Editor::draw() const
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{
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_game_window.draw(*_group);
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}
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void Editor::enter()
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{
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auto& group = _group;
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auto& music = _music;
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_music->openFromFile("40mp.ogg");
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_music->setVolume(5);
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_bpm_calculator = std::make_shared<BPMCalculator>(_music);
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std::shared_ptr<BPMCalculatorWidget> bpm_widget = std::make_shared<BPMCalculatorWidget>(_bpm_calculator, _font);
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bpm_widget->init();
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const auto bpm_widget_callback = [&group, bpm_widget=bpm_widget, &music]()
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{
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music->stop();
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bpm_widget->setVisibility(false);
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group->unblock();
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};
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const float window_width = _game_window.getSize().x;
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auto menu_bar = std::make_shared<MenuBar>(_font);
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auto bpm_button = std::make_shared<PushButton>("Calculate BPM", _font);
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bpm_button->setCallback([&group, bpm_widget=bpm_widget]()
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{
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group->blockBy(bpm_widget);
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bpm_widget->setVisibility(true);
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});
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bpm_widget->setRect(sf::FloatRect(_game_window.getSize().x / 3, _game_window.getSize().y / 3, _game_window.getSize().x / 3, _game_window.getSize().y / 3));
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bpm_widget->addBarButton("X", bpm_widget_callback);
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bpm_widget->setVisibility(false);
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auto test_menu_2 = std::make_shared<MenuDrop>();
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test_menu_2->setRect(sf::FloatRect{0, 0, 200, 27 * 5});
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auto test_menu_3 = std::make_shared<MenuDrop>();
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test_menu_3->setRect(sf::FloatRect{0, 0, 200, 27 * 5});
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auto test_cascade_button = std::make_shared<CascadeMenuButton>("Show submenu", _font);
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auto test_cascade_button_2 = std::make_shared<CascadeMenuButton>("Show submenu 2", _font);
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auto quit_button = std::make_shared<PushButton>("Quit", _font);
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quit_button->setCallback(_callbacks.onLeaveEditorState);
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auto test_menu = std::make_shared<MenuDrop>();
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test_menu->setRect(sf::FloatRect{0, 0, 200, 27 * 3});
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menu_bar->setRect(sf::FloatRect(0, 0, window_width, 27));
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menu_bar->addRootSubMenu("test", test_menu);
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menu_bar->addDependentSubmenu(test_menu_2);
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menu_bar->addDependentSubmenu(test_menu_3);
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test_cascade_button->setSubmenu(test_menu_2);
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test_menu->addPushButton(bpm_button);
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test_menu->addCascadeButton(test_cascade_button);
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test_menu->addPushButton(quit_button);
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test_cascade_button->resetRect();
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test_cascade_button_2->setSubmenu(test_menu_3);
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test_menu_2->addCascadeButton(test_cascade_button_2);
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test_cascade_button_2->resetRect();
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menu_bar->setVisibility(true);
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_group = std::make_shared<Group>();
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_group->addChild(menu_bar);
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_group->addChild(bpm_widget);
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}
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void Editor::leave()
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{
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_group.reset();
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}
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