project-kyoku/include/core/sprite.h

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#pragma once
#include "core/area.h"
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namespace kku
{
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class Sprite
{
public:
virtual ~Sprite() = default;
virtual void setPosition(const Point& position) = 0;
virtual Point getPosition() const = 0;
virtual void move(const kku::Vector2<float>& delta) = 0;
virtual void display() const = 0;
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};
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}