project-kyoku/include/gui/state.h

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#pragma once
#include <stack>
#include <memory>
#include <SFML/Window/Event.hpp>
#include <SFML/Graphics/Drawable.hpp>
class GUIState : public sf::Drawable
{
virtual ~GUIState() = default;
virtual void input(const sf::Event& event, std::stack<std::shared_ptr<GUIState>>& states) = 0;
virtual void update() = 0;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
};