project-kyoku/src/application/widgets/bpmcalculatorwidget.h

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#pragma once
#include "window.h"
#include "bpmslider.h"
#include "pushbutton.h"
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#include <functional>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Audio/Sound.hpp>
#include <SFML/Audio/SoundBuffer.hpp>
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class BPMCalculator;
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class Editor;
class BPMCalculatorWidget : public Window
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{
public:
explicit BPMCalculatorWidget(const std::shared_ptr<BPMCalculator>& bpm_calculator, const std::shared_ptr<sf::Font> &font);
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virtual void input(const sf::Event& event) override;
virtual void update(const sf::Time& dt) override;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
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virtual void setVisibility(bool is_visible = true) override;
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void init(const std::unique_ptr<Editor>& _editor);
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private:
std::shared_ptr<PushButton> _button_start;
std::shared_ptr<PushButton> _button_stop;
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std::shared_ptr<PushButton> _button_apply;
std::shared_ptr<BPMCalculator> _bpm_calculator;
std::shared_ptr<BPMSlider> _slider;
sf::SoundBuffer _slap_buffer;
sf::Sound _slap;
bool _ticked;
sf::Text _bpm_value;
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};