project-kyoku/src/classicgame/classicgame.cpp

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#include "classicgame.h"
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#include "classictimeline.h"
#include "classicmapcreator.h"
ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
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_timeline(std::make_unique<ClassicTimeline>()),
_graphics_manager(std::move(manager))
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{
_slap_buffer.loadFromFile("very-final-slap.wav");
_slap.setBuffer(_slap_buffer);
_slap.setVolume(50);
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_keys_to_buttons =
{
{sf::Keyboard::Up, Type::UP}, // Load from settings
{sf::Keyboard::Right, Type::RIGHT},
{sf::Keyboard::Down, Type::DOWN},
{sf::Keyboard::Left, Type::LEFT},
{sf::Keyboard::W, Type::UP},
{sf::Keyboard::D, Type::RIGHT},
{sf::Keyboard::S, Type::DOWN},
{sf::Keyboard::A, Type::LEFT},
{sf::Keyboard::E, Type::SLIDER_RIGHT},
{sf::Keyboard::Q, Type::SLIDER_LEFT}
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};
_buttons_to_pressed_actions=
{
{Type::UP, Action::PRESS_UP},
{Type::RIGHT, Action::PRESS_RIGHT},
{Type::DOWN, Action::PRESS_DOWN},
{Type::LEFT, Action::PRESS_LEFT},
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{Type::SLIDER_RIGHT, Action::PRESS_SLIDER_RIGHT},
{Type::SLIDER_LEFT, Action::PRESS_SLIDER_LEFT}
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};
_buttons_to_released_actions=
{
{Type::UP, Action::RELEASE_UP},
{Type::RIGHT, Action::RELEASE_RIGHT},
{Type::DOWN, Action::RELEASE_DOWN},
{Type::LEFT, Action::RELEASE_LEFT},
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{Type::SLIDER_RIGHT, Action::RELEASE_SLIDER_RIGHT},
{Type::SLIDER_LEFT, Action::RELEASE_SLIDER_LEFT}
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};
}
ClassicGame::~ClassicGame()
{}
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void ClassicGame::run()
{
ClassicMapCreator creator(_graphics_manager);
auto beatmap = creator.createBeatmap("aa");
_timeline->run(std::move(beatmap.notes), beatmap.visibility_offset);
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}
void ClassicGame::input(PlayerInput&& inputdata)
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{
inputdata.timestamp = _timeline->currentMusicOffset();
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switch (inputdata.event.type)
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{
default:
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return;
break;
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case sf::Event::KeyPressed:
case sf::Event::KeyReleased:
{
auto note = _timeline->getActiveNote();
if (!_timeline->isExpired(note))
{
(*note)->input(std::move(inputdata));
_slap.play();
}
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}
break;
}
}
void ClassicGame::update()
{
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_timeline->update();
_timeline->fetchVisibleNotes();
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}
void ClassicGame::draw() const
{
_timeline->drawVisibleNotes();
}