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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
2 years ago
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#include "application/mainmenu.h"
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#include "widgets/pushbutton.h"
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#include "widgets/group.h"
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MainMenu::MainMenu(const std::shared_ptr<kku::CoreFactory>& factory, MainMenu::Callbacks&& callbacks) :
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_callbacks(std::move(callbacks)),
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_core_factory(factory),
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_buttons(std::make_shared<Group>())
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{
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}
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void MainMenu::input(const kku::SystemEvent& event)
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{
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_buttons->input(event);
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}
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void MainMenu::update(const kku::microsec& dt)
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{
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_buttons->update(dt);
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}
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void MainMenu::display() const
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{
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_buttons->display();
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}
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void MainMenu::enter()
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{
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const auto render_size = _core_factory->getRenderSize();
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const float window_width = render_size.first;
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const float window_height = render_size.second;
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auto button_start = std::make_shared<PushButton>("Start", _core_factory, 48);
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button_start->setRect(kku::Area<float>{window_width / 3.f, window_height / 7.f,
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window_width / 3.f, window_height / 7.f});
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button_start->setCallback(_callbacks.onAppendGameState);
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auto button_editor = std::make_shared<PushButton>("Editor", _core_factory, 48);
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button_editor->setRect(kku::Area<float>{window_width / 3.f, window_height / 7.f * 3,
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window_width / 3.f, window_height / 7.f});
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button_editor->setCallback(_callbacks.onAppendEditorState);
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_buttons->addChild(button_start);
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_buttons->addChild(button_editor);
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_buttons->setVisibility();
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}
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void MainMenu::leave()
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{
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_buttons->setVisibility(false);
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}
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