project-kyoku/include/core/time.h

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#pragma once
namespace kku
{
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/// microsec
///
/// Primitive alias representing microseconds, which
/// is the main time measure in-game.
/// 1 second is 1000000 microseconds.
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using microsec = long long;
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/// TimeRange
///
/// Object representing a section of time.
/// To ensure order safety use
/// static produceValidated function.
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struct TimeRange
{
const microsec begin = 0;
const microsec end = 0;
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constexpr inline explicit TimeRange() noexcept : begin(0), end(0)
{
}
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constexpr inline explicit TimeRange(microsec x, microsec y) noexcept
: begin(x), end(y)
{
}
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/// produceValidated
///
/// Creates an object of TimeRange, but
/// also makes sure to place begin and end
/// in the right order to avoid confusion.
static inline TimeRange produceValidated(microsec x, microsec y) noexcept
{
return (x < y) ? TimeRange(x, y) : TimeRange(y, x);
}
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};
} // namespace kku