project-kyoku/src/impl/sfml/classicmode/classicfactorysfml.h

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#pragma once
#include <SFML/Graphics/RenderWindow.hpp>
#include <memory>
#include "shared/classicmode/classicfactory.h"
class ClassicFactorySFML : public ClassicFactory
{
public:
explicit ClassicFactorySFML(sf::RenderTarget * const render_target);
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virtual std::unique_ptr<kku::Game> getGame() const override;
virtual std::unique_ptr<kku::Editor> getEditor() const override;
private:
sf::RenderTarget * const _render_target;
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};