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#pragma once
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#include "application/state.h"
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#include "core/corefactory.h"
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#include "core/functional.h"
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class Group;
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class MainMenu : public GUIState
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{
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public:
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struct Callbacks
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{
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kku::lambda onAppendGameState;
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kku::lambda onAppendEditorState;
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kku::lambda onAppendAboutState;
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};
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explicit MainMenu(const std::shared_ptr<kku::CoreFactory> &factory,
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Callbacks &&callbacks);
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virtual void input(const kku::SystemEvent &event) override;
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virtual void update(const kku::microsec &dt) override;
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virtual void display() const override;
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virtual void enter() override;
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virtual void leave() override;
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private:
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const Callbacks _callbacks;
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const std::shared_ptr<kku::CoreFactory> _core_factory;
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std::shared_ptr<Group> _buttons;
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};
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