2021-12-29 15:59:18 +01:00
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#include "applicationsfml.h"
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#include "sfml/corefactorysfml.h"
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#include "sfml/classicmode/classicfactorysfml.h"
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2022-01-11 21:15:24 +01:00
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#include "sfml/application/inputconvertersfml.h"
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2021-12-29 15:59:18 +01:00
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#include <SFML/System/Clock.hpp>
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
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ApplicationSFML::ApplicationSFML(const std::shared_ptr<sf::RenderWindow>& render_window) :
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_render_window(render_window)
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{
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_render_window->setFramerateLimit(60);
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_render_window->setKeyRepeatEnabled(false);
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_render_window->setMouseCursorGrabbed(false);
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_render_window->setVerticalSyncEnabled(true);
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_core_factory = std::make_shared<CoreFactorySFML>(_render_window);
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_game_factory = std::make_shared<ClassicFactorySFML>(_render_window);
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}
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void ApplicationSFML::display()
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{
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_render_window->clear();
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for (const auto& state : _state_stack)
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state->display();
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_render_window->display();
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}
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void ApplicationSFML::run()
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{
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sf::Clock timer;
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sf::Time time_since_last_update = sf::Time::Zero;
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while (_render_window->isOpen())
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{
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time_since_last_update += timer.restart();
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sf::Event event;
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while (_render_window->pollEvent(event))
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{
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switch(event.type)
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{
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case sf::Event::Closed:
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_render_window->close();
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break;
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default:
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2022-01-11 21:15:24 +01:00
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Application::input(kku::convert(event));
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2021-12-29 15:59:18 +01:00
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break;
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}
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}
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bool isOneFramePassed = time_since_last_update >= TIME_PER_FRAME;
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if (isOneFramePassed)
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{
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time_since_last_update -= TIME_PER_FRAME;
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update(time_since_last_update.asMicroseconds());
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display();
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}
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}
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}
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