Fix cascade menu render in Editor
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dbe26c5d9a
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1ac47b8b24
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@ -66,7 +66,9 @@ void Editor::enter()
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test_menu->setRect(sf::FloatRect{0, 0, 200, 27 * 3});
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_menu_bar->setRect(sf::FloatRect(0, 0, window_width, 27));
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_menu_bar->addSubMenu("test", test_menu);
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_menu_bar->addRootSubMenu("test", test_menu);
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_menu_bar->addDependentSubmenu(test_menu_2);
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_menu_bar->addDependentSubmenu(test_menu_3);
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test_cascade_button->setSubmenu(test_menu_2);
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@ -61,7 +61,6 @@ void CascadeMenuButton::resetRect()
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{
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_submenu->setPosition({_button_content.getPosition().x + _button_content.getSize().x,
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_button_content.getPosition().y});
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_submenu->setVisibility(false);
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}
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}
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@ -67,7 +67,7 @@ bool MenuBar::isUnderMouse(int mouse_x, int mouse_y) const
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return bar_under_mouse || submenus_under_mouse;
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}
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void MenuBar::addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu)
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void MenuBar::addRootSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu)
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{
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const auto new_button = std::make_shared<PushButton>(name, _font);
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@ -91,6 +91,11 @@ void MenuBar::addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& subm
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++_amount_buttons;
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}
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void MenuBar::addDependentSubmenu(const std::shared_ptr<MenuDrop> &submenu)
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{
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_submenus.emplace_back(submenu);;
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}
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void MenuBar::setVisibility(bool is_visible)
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{
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Widget::setVisibility(is_visible);
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@ -19,7 +19,8 @@ public:
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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virtual void setVisibility(bool is_visible = true) override;
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void addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu);
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void addRootSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu);
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void addDependentSubmenu(const std::shared_ptr<MenuDrop>& submenu);
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private:
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std::shared_ptr<sf::Font> _font;
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