Remove unneded calls from GraphicsManager interface
This commit is contained in:
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bf35501c21
commit
51d83f524a
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@ -0,0 +1,137 @@
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#include "classiceditorgraphicsmanager.h"
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#include "graphics/classicsprite.h"
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#include "graphics/classicflyinganimationscenario.h"
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#include "graphics/classicdyinganimationscenario.h"
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ClassicEditorGraphicsManager::ClassicEditorGraphicsManager(Timeline<MockClassicNote> &timeline, const microsec& visibility_offset) :
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ClassicGraphicsManager(visibility_offset),
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_timeline(&timeline)
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{
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_timeline->expire(_first);
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_timeline->expire(_last);
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}
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void ClassicEditorGraphicsManager::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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if (nothingToDraw())
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return;
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for (auto it = _first; it != _last; ++it)
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{
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(*it)->draw(this, target, states);
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}
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}
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void ClassicEditorGraphicsManager::draw(const std::vector<MockClassicNote::MockElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const
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{
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for (std::size_t i = 0; i < elements.size(); ++i)
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{
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const auto& sprite = elements[i].sprite;
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if (i >= 1)
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{
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const auto& neighbor_sprite = elements[i - 1].sprite;
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const auto c1 = neighbor_sprite->trailCoordinates();
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const auto c2 = sprite->trailCoordinates();
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target.draw(makeLine(c1, c2));
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}
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target.draw(*sprite, states);
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}
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}
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sf::VertexArray ClassicEditorGraphicsManager::makeLine(const Coordinates& c1, const Coordinates& c2) const
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{
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sf::VertexArray line(sf::LinesStrip, 2);
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line[0].color = sf::Color::Yellow;
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line[0].position = {c1.x + 10, c1.y};
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line[1].color = sf::Color::Blue;
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line[1].position = {c2.x + 10, c2.y};
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return line;
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}
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void ClassicEditorGraphicsManager::setGraphics(std::vector<MockClassicNote::MockElement>& elements, TimeRange &&range)
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{
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for (auto& element : elements)
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{
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element.sprite = _sprite_container.getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates);
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element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
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element.animations[MockClassicNote::State::NONE] = nullptr;
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element.animations[MockClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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element.animations[MockClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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element.animations[MockClassicNote::State::DEAD] = nullptr;
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element.animations[MockClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
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}
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}
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void ClassicEditorGraphicsManager::update(const microsec &offset)
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{
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fetchLastNote(offset);
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fetchFirstNote(offset);
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updateVisibleNotes(offset);
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}
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void ClassicEditorGraphicsManager::updateVisibleNotes(const microsec &offset)
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{
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for (auto it = _first; it != _last; ++it)
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(*it)->update(offset);
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}
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void ClassicEditorGraphicsManager::fetchFirstNote(const microsec& offset)
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{
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(void)offset; // ????
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if (nothingToDraw())
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return;
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Iterator note_iterator = _first;
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while (note_iterator != _last)
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{
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auto note = *note_iterator;
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if (note->shouldRemove())
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++_first;
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++note_iterator;
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}
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}
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void ClassicEditorGraphicsManager::fetchLastNote(const microsec& offset)
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{
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Iterator note_iterator = _timeline->getTopNote();
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while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
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{
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if (nothingToDraw())
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_first = note_iterator;
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auto note = *note_iterator;
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if (!note->isInGame())
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{
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note->putToGame();
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note->setGraphics(this, TimeRange{offset, note->offset()});
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}
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++note_iterator;
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}
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_last = note_iterator;
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}
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bool ClassicEditorGraphicsManager::nothingToDraw() const noexcept
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{
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return _timeline->isExpired(_first)
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|| _timeline->isExpired(_last);
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}
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bool ClassicEditorGraphicsManager::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
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{
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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@ -0,0 +1,37 @@
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#pragma once
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#include "mockclassicnote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "core/timeline.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSprite;
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class ClassicEditorGraphicsManager : public ClassicGraphicsManager
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{
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public:
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explicit ClassicEditorGraphicsManager(Timeline<MockClassicNote>& timeline, const microsec& visibility_offset);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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void draw(const std::vector<MockClassicNote::MockElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
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void setGraphics(std::vector<MockClassicNote::MockElement> &elements, TimeRange&& range);
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virtual void update(const microsec& offset) override;
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private:
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using Iterator = Timeline<MockClassicNote>::Iterator;
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Iterator _first;
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Iterator _last;
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Timeline<MockClassicNote> * const _timeline;
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inline bool nothingToDraw() const noexcept;
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
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inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
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void fetchFirstNote(const microsec& offset);
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void fetchLastNote(const microsec& offset);
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void updateVisibleNotes(const microsec& offset);
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};
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@ -32,7 +32,6 @@ public:
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virtual void putToGame() override final;
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virtual void update(const microsec &music_offset) override final;
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private:
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struct MockElement
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{
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std::shared_ptr<ClassicSprite> sprite;
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@ -43,6 +42,7 @@ private:
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std::vector<Coordinates> falling_curve_interpolation;
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};
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private:
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std::vector<MockElement> _elements;
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State _state;
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@ -1,5 +1,5 @@
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#include "classicarrownote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "game/classicgamegraphicsmanager.h"
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#include "graphics/classicanimationscenario.h"
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#include "holdmanager.h"
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@ -89,12 +89,12 @@ void ClassicArrowNote::update(const microsec& music_offset)
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element.animations[_state]->update(music_offset);
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}
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void ClassicArrowNote::draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const
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void ClassicArrowNote::draw(const ClassicGameGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const
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{
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manager->draw(_elements, target, states);
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}
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void ClassicArrowNote::setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range)
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void ClassicArrowNote::setGraphics(ClassicGameGraphicsManager * const manager, TimeRange&& range)
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{
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manager->setGraphics(_elements, std::move(range));
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}
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@ -13,8 +13,8 @@ public:
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virtual void update(const microsec &music_offset) override;
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virtual void input(PlayerInput&& inputdata) override;
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virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) override;
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virtual void draw(const ClassicGameGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setGraphics(ClassicGameGraphicsManager * const manager, TimeRange&& range) override;
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bool allElementsPressed() const;
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bool isPressedAs(sf::Keyboard::Key key) const;
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@ -1,5 +1,6 @@
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#pragma once
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#include "game/classicarrownote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "core/timeline.h"
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@ -13,8 +14,8 @@ public:
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explicit ClassicGameGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range) override;
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void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
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void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range);
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virtual void update(const microsec& offset) override;
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@ -7,7 +7,7 @@
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class ClassicSprite;
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class ClassicAnimationScenario;
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class ClassicGraphicsManager;
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class ClassicGameGraphicsManager;
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namespace sf { class RenderTarget; class RenderStates; }
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virtual void input(PlayerInput&& inputdata) = 0;
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// encapsulate
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virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) = 0;
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virtual void draw(const ClassicGameGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual void setGraphics(ClassicGameGraphicsManager * const manager, TimeRange&& range) = 0;
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//
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protected:
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@ -1,6 +1,5 @@
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#pragma once
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#include "game/classicarrownote.h"
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#include "spritecontainer.h"
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#include "classicmode/classicactions.h"
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#include "graphics/classicspritefactory.h"
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_visibility_offset(visibility_offset)
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{}
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virtual void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range) = 0;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override = 0;
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virtual void update(const microsec& offset) = 0;
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@ -3,11 +3,8 @@
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#include <memory>
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class Game;
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class Music;
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class Editor;
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namespace sf { class RenderWindow; }
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namespace classic
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{
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std::unique_ptr<Game> initGame();
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