Add resource holder
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5b7f2c1aa2
commit
5540361f94
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@ -2,6 +2,7 @@
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#include <stack>
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#include <stack>
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#include <memory>
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#include <memory>
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#include <functional>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Event.hpp>
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class GUIState
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class GUIState
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@ -0,0 +1,42 @@
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#pragma once
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#include <memory>
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#include <map>
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namespace sf { class Texture; class Font; }
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template <typename Resource, typename Id>
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class ResourceHolder
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{
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public:
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bool load(Id id, const std::string& filename)
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{
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auto resource = std::make_unique<Resource>();
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if (!resource->loadFromFile(filename))
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return false;
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_resources[id] = std::move(resource);
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return true;
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}
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Resource& get(Id id) const
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{
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const auto found = _resources.find(id);
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return *found->second;
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}
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private:
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std::map<Id, std::unique_ptr<Resource>> _resources;
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};
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namespace Fonts
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{
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enum class Id
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{
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GUI
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};
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}
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using FontHolder = ResourceHolder<sf::Font, Fonts::Id>;
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@ -1,13 +1,13 @@
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#include "bpmcalculator.h"
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#include "bpmcalculatorwidget.h"
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BPMCalculatorWindow::BPMCalculatorWindow() :
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BPMCalculatorWidget::BPMCalculatorWidget() :
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_pressed(false)
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_pressed(false)
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{
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{
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_button_text.setFillColor(sf::Color::Black);
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_button_text.setFillColor(sf::Color::Black);
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_button_content.setFillColor(sf::Color::White);
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_button_content.setFillColor(sf::Color::White);
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}
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}
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void BPMCalculatorWindow::input(const sf::Event& event)
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void BPMCalculatorWidget::input(const sf::Event& event)
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{
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{
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switch (event.type)
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switch (event.type)
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{
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{
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@ -36,12 +36,12 @@ void BPMCalculatorWindow::input(const sf::Event& event)
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Widget::input(event);
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Widget::input(event);
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}
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}
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void BPMCalculatorWindow::update()
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void BPMCalculatorWidget::update()
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{
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{
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Widget::update();
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Widget::update();
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}
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}
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void BPMCalculatorWindow::draw(sf::RenderTarget& target, sf::RenderStates states) const
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void BPMCalculatorWidget::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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{
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target.draw(_button_content, states);
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target.draw(_button_content, states);
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target.draw(_button_text, states);
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target.draw(_button_text, states);
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@ -49,18 +49,18 @@ void BPMCalculatorWindow::draw(sf::RenderTarget& target, sf::RenderStates states
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Widget::draw(target, states);
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Widget::draw(target, states);
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}
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}
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void BPMCalculatorWindow::setRect(const sf::FloatRect& rect)
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void BPMCalculatorWidget::setRect(const sf::FloatRect& rect)
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{
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{
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_button_content.setPosition(rect.left, rect.top);
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_button_content.setPosition(rect.left, rect.top);
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_button_content.setSize({rect.width, rect.height});
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_button_content.setSize({rect.width, rect.height});
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}
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}
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void BPMCalculatorWindow::setPosition(const sf::Vector2f &position)
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void BPMCalculatorWidget::setPosition(const sf::Vector2f &position)
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{
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{
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_button_content.setPosition(position);
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_button_content.setPosition(position);
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}
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}
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bool BPMCalculatorWindow::isUnderMouse(int mouse_x, int mouse_y) const
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bool BPMCalculatorWidget::isUnderMouse(int mouse_x, int mouse_y) const
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{
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{
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return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
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return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
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}
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}
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@ -5,10 +5,10 @@
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Text.hpp>
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class BPMCalculatorWindow : public Widget
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class BPMCalculatorWidget : public Widget
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{
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{
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public:
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public:
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BPMCalculatorWindow();
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BPMCalculatorWidget();
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virtual void input(const sf::Event& event) override;
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void update() override;
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