Adjust editor process to new editor context
This commit is contained in:
parent
c24ecc0acc
commit
90292750fb
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@ -21,13 +21,10 @@ bool Application::init()
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[&](){ pushState(GUIState::Tag::ABOUT); },
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};
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EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
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About::Callbacks about_callbacks = {[&](){ popState(); }};
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const auto main_menu = std::make_shared<MainMenu>(_core_factory, std::move(callbacks));
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const auto game_state = std::make_shared<GameState>(_core_factory, classic::getGame(_core_factory), GameState::Callbacks());
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const auto editor = std::make_shared<EditorState>(_core_factory, classic::getEditor(_core_factory), std::move(editor_callbacks));
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const auto about = std::make_shared<About>(_core_factory, std::move(about_callbacks));
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const auto game_state = std::make_shared<GameState>(_core_factory, classic::getGame(_core_factory), GameState::Callbacks{[&](){ popState(); }});
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const auto editor = std::make_shared<EditorState>(_core_factory, classic::getEditor(_core_factory), EditorState::Callbacks{[&](){ popState(); }});
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const auto about = std::make_shared<About>(_core_factory, About::Callbacks{[&](){ popState(); }});
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_states[GUIState::Tag::MAIN_MENU] = main_menu;
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_states[GUIState::Tag::GAME] = game_state;
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@ -20,8 +20,11 @@ void GameState::input(const kku::SystemEvent& event)
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break;
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case kku::SystemEvent::Type::KeyRelease:
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if (std::get<kku::SystemEvent::Key>(event.data).view == kku::SystemEvent::Key::Code::Space)
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const auto view = std::get<kku::SystemEvent::Key>(event.data).view;
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if (view == kku::SystemEvent::Key::Code::Space)
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_music->isPlaying() ? _music->pause() : _music->play();
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if (view == kku::SystemEvent::Key::Code::Escape)
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_onLeaveGameCallback();
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}
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_game->input(kku::GameEvent{_music->fetchOffset(), event});
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@ -48,5 +51,5 @@ void GameState::enter()
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void GameState::leave()
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{
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_onLeaveGameCallback();
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_music->stop();
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}
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@ -8,6 +8,7 @@
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#include "game/gamecontext.h"
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#include "game/holdmanager.h"
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#include "editor/classiceditor.h"
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#include "editor/editorcontext.h"
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#include "editor/selectionmanager.h"
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@ -33,7 +34,11 @@ std::unique_ptr<kku::Editor> classic::getEditor(const std::shared_ptr<kku::CoreF
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const auto factory = std::make_shared<ClassicGraphicsFactory>(core_factory);
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const auto timeline = std::make_shared<kku::Timeline<ClassicNote>>();
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
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const auto selection_manager = std::make_shared<SelectionManager<ClassicNote>>();
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std::vector<std::shared_ptr<ClassicGraphicsManager>> graphics_managers;
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graphics_managers.emplace_back(std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset));
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return nullptr;//std::make_unique<ClassicEditor>(timeline, graphics_manager);
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const auto context = std::make_shared<EditorContext>(selection_manager, std::move(graphics_managers));
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return std::make_unique<ClassicEditor>(timeline, context);
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}
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@ -8,19 +8,19 @@
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#include "graphics/animations/classicdyinganimationscenario.h"
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//
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#include "game/classicarrownote.h"
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#include "editorcontext.h"
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#include "callbacks/callbacksimple.h"
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ClassicEditor::ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager,
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const std::shared_ptr<SelectionManager<ClassicNote>>& selection_manager) :
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const std::shared_ptr<EditorContext>& context) :
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_timeline(timeline),
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_graphics_manager(graphics_manager),
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_selection_manager(selection_manager),
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_context(context),
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_selected_type(Type::UP),
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_current_time(0),
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_scroll_step(500000)
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{
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/*kku::microsec starting_beat_offset = 402162;
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kku::microsec starting_beat_offset = 402162;
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int amount_of_beats = 209;
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kku::microsec interval = 1412162;
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kku::microsec tempo_interval = interval / 4;
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@ -41,35 +41,42 @@ ClassicEditor::ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>&
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while (bpm_iterator < bpm_end)
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{
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ArrowNoteInitializer init;
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ArrowElementInitializer element;
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init.initializer.intervals = input_intervals;
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init.initializer.perfect_offset = bpm_iterator;
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init.hold = false;
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ArrowElement element;
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element.element.position = kku::Point(x, 390.f);
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element.element.falling_curve_interpolation = {};
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element.position = kku::Point(x, 390.f);
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element.falling_curve_interpolation = {};
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element.keys = {kku::SystemEvent::Key::Code::W,
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kku::SystemEvent::Key::Code::Up};
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element.element.type = Type::UP;
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element.type = Type::UP;
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bool hold = false;
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if (counter == 0)
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{
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init.hold = true;
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hold = true;
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element.keys = {kku::SystemEvent::Key::Code::D,
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kku::SystemEvent::Key::Code::Right};
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element.element.type = Type::RIGHT;
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element.type = Type::RIGHT;
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counter = 13;
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}
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--counter;
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init.elements = {element};
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ClassicArrowNote::Init init
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{
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context,
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bpm_iterator,
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input_intervals,
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{element},
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hold
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};
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notes.insert(new ClassicMockNote(std::move(init), _selection_manager));
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notes.insert(new ClassicArrowNote(std::move(init)));
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bpm_iterator += tempo_interval;
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x += 70;
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@ -78,7 +85,7 @@ ClassicEditor::ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>&
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x = 90.;
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}
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_timeline->setNotes(notes);*/
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_timeline->setNotes(notes);
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}
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kku::microsec ClassicEditor::adjustOffset(kku::microsec offset) const noexcept
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@ -86,13 +93,13 @@ kku::microsec ClassicEditor::adjustOffset(kku::microsec offset) const noexcept
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const auto& section = getBPMSectionAt(offset);
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const kku::microsec actual_offset = offset - section.offset_start;
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return actual_offset + (actual_offset % section.interval);
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return actual_offset + (actual_offset % (section.interval + 1));
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}
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void ClassicEditor::input(kku::GameEvent&& input)
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{
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_current_time = input.timestamp;
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//const auto& event = input.event;
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const auto& event = input.event;
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switch (input.event.type)
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{
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@ -105,7 +112,7 @@ void ClassicEditor::input(kku::GameEvent&& input)
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const auto key_data = std::get<kku::SystemEvent::Key>(input.event.data);
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if (key_data.view == kku::SystemEvent::Key::Code::LControl)
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{
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_selection_manager->enableMultiselection(true);
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_context->getSelectionManager()->enableMultiselection(true);
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}
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break;
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}
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@ -115,39 +122,42 @@ void ClassicEditor::input(kku::GameEvent&& input)
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const auto key_data = std::get<kku::SystemEvent::Key>(input.event.data);
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if (key_data.view == kku::SystemEvent::Key::Code::LControl)
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{
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_selection_manager->enableMultiselection(false);
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_context->getSelectionManager()->enableMultiselection(false);
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}
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break;
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}
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case kku::SystemEvent::Type::MousePress:
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{
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/*const auto note = _timeline->getNoteBy(_current_time);
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const auto note = _timeline->getNoteBy(_current_time);
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if (_timeline->isExpired(note) && !_bpm_sections.empty() && _current_time >= (*_bpm_sections.begin()).offset_start)
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{
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ArrowNoteInitializer init;
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ArrowElementInitializer element;
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init.initializer.intervals = {};
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init.initializer.perfect_offset = input.timestamp;
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init.hold = false;
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ArrowElement element;
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element.element.position = std::get<kku::SystemEvent::Mouse>(event.data).position;
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element.element.falling_curve_interpolation = {};
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element.position = std::get<kku::SystemEvent::Mouse>(event.data).position;
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element.falling_curve_interpolation = {};
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element.keys = {kku::SystemEvent::Key::Code::W,
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kku::SystemEvent::Key::Code::Up};
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element.element.type = Type::UP;
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element.type = Type::UP;
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init.elements = { element };
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ClassicArrowNote::Init init
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{
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_context,
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_current_time,
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{},
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{element},
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false
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};
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_timeline->insertNote(new ClassicMockNote(std::move(init), _selection_manager));
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_timeline->insertNote(new ClassicArrowNote(std::move(init)));
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}
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if (!_selection_manager->isMultiselectionEnabled())
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_selection_manager->discard();
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if (!_context->getSelectionManager()->isMultiselectionEnabled())
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_context->getSelectionManager()->discard();
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_graphics_manager->input(std::move(input));*/
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//_graphics_manager->input(std::move(input));
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break;
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}
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@ -158,11 +168,12 @@ void ClassicEditor::input(kku::GameEvent&& input)
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void ClassicEditor::update(kku::UpdateData&& updatedata)
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{
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_timeline->update(updatedata.timestamp);
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_context->updateGraphics(updatedata.timestamp);
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}
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void ClassicEditor::display() const
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{
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_graphics_manager->display();
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_context->displayGraphics();
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}
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void ClassicEditor::recalculate(const kku::microsec& timestamp)
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@ -9,14 +9,13 @@
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#include "classicmode/classicnote.h"
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#include "classicmode/classicactions.h"
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class ClassicGraphicsManager;
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class EditorContext;
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class ClassicEditor : public kku::Editor
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{
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public:
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explicit ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager,
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const std::shared_ptr<SelectionManager<ClassicNote>>& selection_manager);
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const std::shared_ptr<EditorContext>& context);
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virtual void input(kku::GameEvent&& input) override;
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virtual void update(kku::UpdateData&& updatedata) override;
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@ -29,8 +28,8 @@ private:
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inline kku::microsec adjustOffset(kku::microsec offset) const noexcept;
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const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
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const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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const std::shared_ptr<SelectionManager<ClassicNote>> _selection_manager;
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const std::shared_ptr<EditorContext> _context;
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Type _selected_type;
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kku::microsec _current_time;
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@ -0,0 +1,103 @@
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#include "editorcontext.h"
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#include "game/classicarrownote.h"
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#include "graphics/animations/classicanimationscenario.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "graphics/classicnotegraphics.h"
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EditorContext::EditorContext(const std::shared_ptr<SelectionManager<ClassicNote>>& selection_manager,
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std::vector<std::shared_ptr<ClassicGraphicsManager>>&& graphics_managers) :
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_selection_manager(selection_manager),
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_graphics_managers(std::move(graphics_managers))
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{}
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void EditorContext::input(ClassicArrowNote *note, kku::GameEvent&& input) const
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{
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(void)note;
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switch (input.event.type)
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{
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default:
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break;
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/*case kku::SystemEvent::Type::MousePress:
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{
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bool selection_changed = false;
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std::size_t amount_selected = 0;
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const auto position = std::get<kku::SystemEvent::Mouse>(input.event.data).position;
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for (auto& element : note->getElements())
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{
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if (element.sprite->getRectangle()->contains(position))
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{
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element.selected = !element.selected;
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selection_changed = true;
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if (element.selected)
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++amount_selected;
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}
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}
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if (selection_changed)
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{
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if (amount_selected > 0)
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_selection_manager->fetch(note);
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else
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_selection_manager->remove(note);
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}
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break;
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}*/
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}
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}
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void EditorContext::update(ClassicArrowNote *note, const kku::microsec& music_offset) const
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{
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auto& elements = note->getElements();
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switch (note->getState())
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{
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default: return;
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break;
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case ClassicArrowNote::State::INITIAL:
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note->setState(ClassicArrowNote::State::FLYING);
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for (auto& manager : _graphics_managers)
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manager->update(music_offset, note);
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break;
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case ClassicArrowNote::State::FLYING:
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if (!note->isActive(music_offset) && music_offset > note->getPerfectOffset())
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{
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note->setState(ClassicArrowNote::State::DYING);
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for (auto& element : elements)
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element.animations[note->getState()]->launch(element.sprite, music_offset, note->getPerfectOffset());
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}
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break;
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case ClassicArrowNote::State::DYING:
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if (elements[0].animations[note->getState()]->isDone())
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note->setState(ClassicArrowNote::State::DEAD);
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break;
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}
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for (auto& element : elements)
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if (element.animations[note->getState()])
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element.animations[note->getState()]->update(music_offset);
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}
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std::shared_ptr<SelectionManager<ClassicNote>> EditorContext::getSelectionManager() const
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{
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return _selection_manager;
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}
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void EditorContext::updateGraphics(const kku::microsec& music_offset)
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{
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for (auto& manager : _graphics_managers)
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manager->update(music_offset);
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}
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void EditorContext::displayGraphics() const
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{
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for (const auto& manager : _graphics_managers)
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manager->display();
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}
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@ -0,0 +1,28 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "classicmode/classicnote.h"
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#include "classicmode/context.h"
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#include "editor/selectionmanager.h"
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class ClassicGraphicsManager;
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class EditorContext : public Context
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{
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public:
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explicit EditorContext(const std::shared_ptr<SelectionManager<ClassicNote>>& selection_manager,
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std::vector<std::shared_ptr<ClassicGraphicsManager>>&& graphics_managers);
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virtual void input(ClassicArrowNote *note, kku::GameEvent&& input) const override;
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virtual void update(ClassicArrowNote *note, const kku::microsec &music_offset) const override;
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void updateGraphics(const kku::microsec& music_offset);
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void displayGraphics() const;
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std::shared_ptr<SelectionManager<ClassicNote>> getSelectionManager() const;
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private:
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const std::shared_ptr<SelectionManager<ClassicNote>> _selection_manager;
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const std::vector<std::shared_ptr<ClassicGraphicsManager>> _graphics_managers;
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};
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@ -8,14 +8,11 @@ class SelectionManager
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{
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public:
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SelectionManager() :
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_multiselection_enabled(false),
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deselection([](T* thing) { thing->deselect(); })
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_multiselection_enabled(false)
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{}
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// Remove whole selection completely
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void discard()
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{
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apply(deselection);
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_selected_things.clear();
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}
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@ -44,6 +41,15 @@ public:
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}
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}
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bool isSelected(const T * const thing) const
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{
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for (const auto& selected_thing : thing)
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if (thing == selected_thing)
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return true;
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return false;
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}
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void enableMultiselection(bool enable = true)
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{
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_multiselection_enabled = enable;
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@ -63,6 +69,4 @@ public:
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private:
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std::vector<T*> _selected_things;
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bool _multiselection_enabled;
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const std::function<void(T*)> deselection;
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};
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@ -11,9 +11,6 @@ ClassicGame::ClassicGame(const std::shared_ptr<kku::Timeline<ClassicNote>>& time
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_context(context)
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{}
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ClassicGame::~ClassicGame()
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{}
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void ClassicGame::run()
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{
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auto beatmap = classic::createBeatmap("aa", _context);
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@ -16,7 +16,6 @@ class ClassicGame final : public kku::Game
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public:
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explicit ClassicGame(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<GameContext>& context);
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virtual ~ClassicGame() override;
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virtual void run() override;
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