Implement multinotes
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@ -1,5 +1,5 @@
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#include "classicgraphicsmanager.h"
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#include "classicnote.h"
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#include "classicsprite.h"
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ClassicGraphicsManager::ClassicGraphicsManager(sf::RenderTarget& target) :
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_sprite_container({Type::UP, Type::DOWN,
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@ -8,19 +8,22 @@ ClassicGraphicsManager::ClassicGraphicsManager(sf::RenderTarget& target) :
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_render_target(target)
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{}
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void ClassicGraphicsManager::initGraphics(ClassicNote* note)
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std::shared_ptr<ClassicSprite> ClassicGraphicsManager::getSprite(Type type)
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{
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note->setSprite(_sprite_container.getSprite(note->type()));
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note->sprite()->setCoordinates(note->getCoordinates(), 0, 0);
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return _sprite_container.getSprite(type);
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}
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void ClassicGraphicsManager::resetGraphics(ClassicNote* note)
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void ClassicGraphicsManager::draw(const std::shared_ptr<ClassicSprite>& sprite)
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{
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_sprite_container.resetSprite(note->sprite(), note->type());
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note->setSprite(nullptr);
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_render_target.draw(*sprite);
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}
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void ClassicGraphicsManager::draw(const ClassicNote *note)
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void ClassicGraphicsManager::drawLine(const Coordinates &p1, const Coordinates &p2)
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{
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_render_target.draw(*note->sprite());
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sf::VertexArray line(sf::LinesStrip, 2);
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line[0].color = sf::Color::Yellow;
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line[0].position = {p1.x + 10, p1.y};
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line[1].color = sf::Color::Blue;
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line[1].position = {p2.x + 10, p2.y};
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_render_target.draw(line);
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}
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@ -14,9 +14,9 @@ class ClassicGraphicsManager
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public:
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explicit ClassicGraphicsManager(sf::RenderTarget& target);
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void initGraphics(ClassicNote* note);
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void resetGraphics(ClassicNote* note);
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void draw(const ClassicNote *note);
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std::shared_ptr<ClassicSprite> getSprite(Type type);
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void draw(const std::shared_ptr<ClassicSprite> &sprite);
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void drawLine(const Coordinates &p1, const Coordinates &p2);
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private:
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SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
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@ -25,9 +25,36 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
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float x = 90.;
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int counter = 3;
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while (bpm_iterator < bpm_end)
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{
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notes.emplace_back(new ClassicNote(input_intervals, bpm_iterator, Type::UP, {x, 390.}, _graphics_manager));
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ClassicNote::ClassicNoteInitializer init;
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ClassicNote::ClassicNoteInitializer::Element element, element2;
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init.intervals = input_intervals;
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init.perfect_offset = bpm_iterator;
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element.coordinates = {x, 390.};
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element.falling_curve_interpolation = {};
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element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
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element.type = Type::UP;
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if (counter == 0)
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{
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counter = 3;
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element2.coordinates = {x, 300.};
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element2.falling_curve_interpolation = {};
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element2.keys = {sf::Keyboard::A, sf::Keyboard::Left};
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element2.type = Type::LEFT;
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init.elements = {element, element2};
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}
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else
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init.elements = {element};
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--counter;
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notes.emplace_back(new ClassicNote(std::move(init), _graphics_manager));
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bpm_iterator += tempo_interval;
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x += 70;
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@ -4,21 +4,25 @@
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#include "classicflyinganimationscenario.h"
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#include "classicdyinganimationscenario.h"
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ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
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Type type, const Coordinates& coord, const std::unique_ptr<ClassicGraphicsManager> &manager) :
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Note(perfect_offset),
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_coordinates(coord),
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_evaluator(intervals, _perfect_offset),
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_keys({sf::Keyboard::W, sf::Keyboard::Up}),
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ClassicNote::ClassicNote(ClassicNoteInitializer &&init, const std::unique_ptr<ClassicGraphicsManager> &manager) :
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Note(init.perfect_offset),
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_evaluator(init.intervals, _perfect_offset),
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_graphics_manager(manager),
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_type(type),
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_state(State::NONE)
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{
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_animations[State::NONE] = nullptr;
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_animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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_animations[State::ACTIVE] = _animations[State::FLYING];
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_animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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_animations[State::DEAD] = nullptr;
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_elements.resize(init.elements.size());
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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_elements[i].keys = init.elements[i].keys;
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_elements[i].coordinates = init.elements[i].coordinates;
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_elements[i].type = init.elements[i].type;
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_elements[i].animations[State::NONE] = nullptr;
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_elements[i].animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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_elements[i].animations[State::ACTIVE] = _elements[i].animations[State::FLYING];
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_elements[i].animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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_elements[i].animations[State::DEAD] = nullptr;
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}
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}
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bool ClassicNote::isActive() const
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@ -28,9 +32,14 @@ bool ClassicNote::isActive() const
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void ClassicNote::putToGame(const microsec &music_offset)
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{
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_graphics_manager->initGraphics(this);
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_state = State::FLYING;
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_animations[_state]->launch(_sprite, music_offset, offset());
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for (auto& element : _elements)
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{
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element.sprite = _graphics_manager->getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates, 0., 9.);
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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}
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bool ClassicNote::isInGame() const
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@ -47,68 +56,82 @@ bool ClassicNote::isExpired() const
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void ClassicNote::update(const microsec& music_offset)
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{
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switch (_state)
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{
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default: return;
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break;
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case State::FLYING:
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if (_evaluator.isActive(music_offset))
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_state = State::ACTIVE;
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break;
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case State::DYING:
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if (_animations[_state]->isDone())
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_state = State::DEAD;
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break;
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case State::ACTIVE:
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if (!_evaluator.isActive(music_offset))
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switch (_state)
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{
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_state = State::DYING;
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_animations[_state]->launch(_sprite, music_offset, offset());
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}
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break;
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}
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default: return;
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break;
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if (_animations[_state])
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_animations[_state]->update(music_offset);
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case State::FLYING:
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if (_evaluator.isActive(music_offset))
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_state = State::ACTIVE;
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break;
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case State::DYING:
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if (_elements[0].animations[_state]->isDone())
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_state = State::DEAD;
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break;
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case State::ACTIVE:
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if (!_evaluator.isActive(music_offset))
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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break;
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}
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for (auto& element : _elements)
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if (element.animations[_state])
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element.animations[_state]->update(music_offset);
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}
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void ClassicNote::input(PlayerInput&& inputdata)
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{
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auto grade = ClassicNote::Grade::BAD;
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if (std::find(_keys.begin(), _keys.end(), inputdata.event.key.code) != _keys.end())
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bool input_valid = std::any_of(_elements.begin(), _elements.end(),
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[inputdata=inputdata](auto& element)
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{
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if (element.pressed)
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return false;
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auto key_iterator = std::find(element.keys.begin(), element.keys.end(), inputdata.event.key.code);
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bool found_key = key_iterator != element.keys.end();
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if (found_key)
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{
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element.pressed = true;
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element.pressed_as = inputdata.event.key.code;
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}
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return found_key;
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});
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bool all_pressed = std::all_of(_elements.begin(), _elements.end(),
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[](const auto& element)
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{
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return element.pressed;
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});
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if (all_pressed)
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grade = _evaluator.calculatePrecision(inputdata.timestamp);
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_state = State::DYING;
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_animations[_state]->launch(_sprite, inputdata.timestamp, offset());
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if (all_pressed || !input_valid)
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, inputdata.timestamp, offset());
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}
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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}
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std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
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{
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return _sprite;
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}
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void ClassicNote::setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept
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{
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_sprite = sprite;
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}
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const Coordinates& ClassicNote::getCoordinates() const noexcept
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{
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return _coordinates;
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}
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Type ClassicNote::type() const noexcept
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{
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return _type;
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}
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void ClassicNote::draw() const
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{
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_graphics_manager->draw(this);
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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if (i >= 1)
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_graphics_manager->drawLine(_elements[i-1].sprite->trailCoordinates(), _elements[i].sprite->trailCoordinates());
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_graphics_manager->draw(_elements[i].sprite);
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}
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}
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@ -32,9 +32,23 @@ public:
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DEAD
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};
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explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
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Type type, const Coordinates& coord,
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const std::unique_ptr<ClassicGraphicsManager>& manager);
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struct ClassicNoteInitializer
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{
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std::vector<microsec> intervals;
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microsec perfect_offset;
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struct Element
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{
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Type type;
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Coordinates coordinates;
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std::vector<Coordinates> falling_curve_interpolation;
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std::array<sf::Keyboard::Key, 2> keys;
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};
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std::vector<Element> elements;
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};
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explicit ClassicNote(ClassicNoteInitializer&& init, const std::unique_ptr<ClassicGraphicsManager>& manager);
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virtual ~ClassicNote() = default;
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virtual bool isActive() const override;
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@ -45,22 +59,16 @@ public:
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virtual bool isExpired() const override;
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virtual void draw() const override;
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Type type() const noexcept;
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std::shared_ptr<ClassicSprite> sprite() const noexcept;
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void setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept;
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const Coordinates& getCoordinates() const noexcept;
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private:
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struct NoteElement
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{
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std::shared_ptr<ClassicSprite> _sprite;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> _animations;
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std::shared_ptr<ClassicSprite> sprite;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
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const std::array<const sf::Keyboard::Key, 2> _keys;
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const Coordinates _coordinates;
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const Type _type;
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std::array<sf::Keyboard::Key, 2> keys;
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Coordinates coordinates;
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Type type;
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bool pressed = false;
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sf::Keyboard::Key pressed_as;
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@ -41,6 +41,11 @@ Coordinates ClassicSprite::coordinates() const
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return {_shape.getPosition().x, _shape.getPosition().y};
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}
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Coordinates ClassicSprite::trailCoordinates() const
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{
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return {_trail.getPosition().x, _trail.getPosition().y};
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}
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void ClassicSprite::update(float trail_x, float trail_y) noexcept
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{
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_trail.setPosition(trail_x, trail_y);
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@ -14,6 +14,7 @@ public:
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void setCoordinates(const Coordinates &coordinates, float trail_x, float trail_y) noexcept;
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Coordinates coordinates() const;
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Coordinates trailCoordinates() const;
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void update(float trail_x, float trail_y) noexcept;
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void update() noexcept;
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