Add graphics timeline manager and handle game pause
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55b8349e60
commit
cf33d7c172
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@ -187,4 +187,5 @@ void EditorState::leave()
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{
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_group.reset();
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_bpm_calculator.reset();
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_music.reset();
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}
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@ -9,7 +9,6 @@ GameState::GameState(const std::shared_ptr<kku::CoreFactory>& core_factory, cons
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_game(game),
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_onLeaveGameCallback(callbacks.onLeaveGame)
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{
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_music = _core_factory->getMusic();
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}
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void GameState::input(const kku::SystemEvent& event)
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@ -24,10 +23,14 @@ void GameState::input(const kku::SystemEvent& event)
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if (view == kku::SystemEvent::Key::Code::Space)
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_music->isPlaying() ? _music->pause() : _music->play();
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if (view == kku::SystemEvent::Key::Code::Escape)
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{
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_onLeaveGameCallback();
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return;
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}
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}
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_game->input(kku::GameEvent{_music->fetchOffset(), event});
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if (_music->isPlaying())
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_game->input(kku::GameEvent{_music->fetchOffset(), event});
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}
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void GameState::update(const kku::microsec& dt)
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@ -44,6 +47,7 @@ void GameState::enter()
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{
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_game->run();
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_music = _core_factory->getMusic();
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_music->open("resources/METEOR.flac");
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_music->setVolume(10);
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_music->play();
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@ -51,5 +55,5 @@ void GameState::enter()
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void GameState::leave()
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{
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_music->stop();
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_music.reset();
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}
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@ -1,6 +1,7 @@
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#include "classicmode/classicfactory.h"
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#include "graphics/classicscenegraphicsmanager.h"
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#include "graphics/classictimelinegraphicsmanager.h"
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#include "graphics/classicgraphicsfactory.h"
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#include "core/timeline.h"
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@ -37,6 +38,7 @@ std::unique_ptr<kku::Editor> classic::getEditor(const std::shared_ptr<kku::CoreF
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const auto selection_manager = std::make_shared<SelectionManager<ClassicNote>>();
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std::vector<std::shared_ptr<ClassicGraphicsManager>> graphics_managers;
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graphics_managers.emplace_back(std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset));
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graphics_managers.emplace_back(std::make_shared<ClassicTimelineGraphicsManager>(timeline, factory, visibility_offset * 2));
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const auto context = std::make_shared<EditorContext>(selection_manager, std::move(graphics_managers));
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@ -9,7 +9,7 @@ void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicNoteGra
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_percentage = ((_time_end - _time_begin) * 0.01);
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refillColor();
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_sprite->setTrailColor(_sprite->getColor());
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}
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float ClassicFlyingAnimationScenario::getPoint(const kku::Point& point, float perc) const
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@ -35,8 +35,3 @@ bool ClassicFlyingAnimationScenario::isDone() const
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{
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return false;
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}
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void ClassicFlyingAnimationScenario::refillColor() const
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{
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_sprite->setTrailColor(_sprite->getColor());
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}
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@ -12,7 +12,5 @@ public:
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private:
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float getPoint(const kku::Point& position, float perc) const;
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void refillColor() const;
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float _percentage;
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};
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@ -0,0 +1,165 @@
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#include "classictimelinegraphicsmanager.h"
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#include "game/classicarrownote.h"
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#include <iostream>
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ClassicTimelineGraphicsManager::ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsFactory>& factory,
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const kku::microsec& visibility_offset) :
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ClassicGraphicsManager(visibility_offset),
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_sprite_container({Type::UP, Type::DOWN,
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Type::LEFT, Type::RIGHT},
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factory),
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_factory(factory),
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_timeline(timeline)
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{
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_timeline->expire(_first);
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_timeline->expire(_last);
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}
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void ClassicTimelineGraphicsManager::input(kku::GameEvent&& input)
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{
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if (nothingToDraw())
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return;
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for (auto it = _first; it != _last; ++it)
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{
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(*it)->input(std::move(input));
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}
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}
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void ClassicTimelineGraphicsManager::display() const
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{
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if (nothingToDraw())
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return;
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for (auto it = _first; it != _last; ++it)
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{
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const auto note = *it;
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if (note->getState() != ClassicNote::State::DEAD)
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note->draw(shared_from_this());
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}
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}
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void ClassicTimelineGraphicsManager::update(const kku::microsec &offset)
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{
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fetchLastNote(offset);
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fetchFirstNote(offset);
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updateVisibleNotes(offset);
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}
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void ClassicTimelineGraphicsManager::update(const kku::microsec& offset, ClassicArrowNote* note)
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{
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bool hasGraphics = (note->getElements()[0].sprite != nullptr);
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if (isVisiblyClose(note, offset) && !hasGraphics)
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{
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std::cout << note->getId() << ": set graphics!\n" << std::flush;
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}
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else
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{
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std::cout << note->getId() << ": remove graphics!\n" << std::flush;
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}
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}
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void ClassicTimelineGraphicsManager::draw(const std::vector<ArrowElement>& elements) const
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{
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for (std::size_t i = 0; i < elements.size(); ++i)
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{
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const auto& sprite = elements[i].sprite;
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if (i >= 1)
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{
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//const auto& neighbor_sprite = elements[i - 1].sprite;
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//const auto c1 = neighbor_sprite->trailPosition();
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//const auto c2 = sprite->trailPosition();
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//_render_target->draw(makeLine(c1, c2));
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}
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sprite->display();
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}
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}
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bool ClassicTimelineGraphicsManager::nothingToDraw() const noexcept
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{
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return _timeline->isExpired(_first)
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|| _timeline->isExpired(_last);
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}
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bool ClassicTimelineGraphicsManager::isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept
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{
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return (note->getPerfectOffset() - _visibility_offset) <= music_offset;
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}
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void ClassicTimelineGraphicsManager::fetchFirstNote(const kku::microsec& offset)
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{
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if (nothingToDraw())
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return;
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if (offset < (*_first)->getPerfectOffset())
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{
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Iterator note_iterator = _first;
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while (note_iterator != _timeline->begin() && isVisiblyClose(*note_iterator, offset))
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{
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--note_iterator;
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}
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_first = note_iterator;
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auto note = *_first;
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const auto state = note->getState();
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if (state != ClassicNote::State::FLYING
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&& state != ClassicNote::State::DYING
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&& state != ClassicNote::State::INITIAL
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&& offset <= note->getPerfectOffset())
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{
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note->setState(ClassicNote::State::INITIAL);
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}
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}
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else
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{
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Iterator note_iterator = _first;
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while (note_iterator != _last)
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{
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auto note = *note_iterator;
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if (note->getState() == ClassicNote::State::DEAD)
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{
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// note->removeGraphics(this);
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++_first;
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}
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++note_iterator;
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}
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}
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}
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void ClassicTimelineGraphicsManager::fetchLastNote(const kku::microsec& offset)
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{
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Iterator note_iterator = _timeline->getTopNote();
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while (!_timeline->isExpired(note_iterator) && isVisiblyClose(*note_iterator, offset))
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{
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if (nothingToDraw())
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_first = note_iterator;
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auto note = *note_iterator;
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const auto state = note->getState();
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if (state != ClassicNote::State::FLYING
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&& state != ClassicNote::State::DYING
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&& state != ClassicNote::State::INITIAL
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&& offset <= note->getPerfectOffset())
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{
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note->setState(ClassicNote::State::INITIAL);
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}
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++note_iterator;
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}
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_last = note_iterator;
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}
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void ClassicTimelineGraphicsManager::updateVisibleNotes(const kku::microsec& offset)
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{
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for (auto it = _first; it != _last; ++it)
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(*it)->update(offset);
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}
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@ -0,0 +1,44 @@
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#pragma once
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#include "classicmode/classicnote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "graphics/classicgraphicsfactory.h"
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#include "core/timeline.h"
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#include "core/spritecontainer.h"
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#include "game/arrowelement.h"
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#include "graphics/animations/classicflyinganimationscenario.h"
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#include "graphics/animations/classicdyinganimationscenario.h"
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class ClassicTimelineGraphicsManager : public ClassicGraphicsManager
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{
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public:
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explicit ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsFactory>& factory,
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const kku::microsec& visibility_offset);
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virtual void input(kku::GameEvent&& input) override;
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virtual void display() const override;
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virtual void update(const kku::microsec& offset) override;
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virtual void update(const kku::microsec& offset, ClassicArrowNote* note) override;
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virtual void draw(const std::vector<ArrowElement>& elements) const override;
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protected:
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kku::SpriteContainer<Type, ClassicGraphicsFactory, ClassicNoteGraphics> _sprite_container;
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const std::shared_ptr<const ClassicGraphicsFactory> _factory;
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typedef typename std::set<ClassicNote*>::const_iterator Iterator;
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Iterator _first;
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Iterator _last;
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const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
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inline bool nothingToDraw() const noexcept;
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inline bool isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept;
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void fetchFirstNote(const kku::microsec& offset);
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void fetchLastNote(const kku::microsec& offset);
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void updateVisibleNotes(const kku::microsec& offset);
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};
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