cmake_minimum_required(VERSION 3.5) project(project-kyoku LANGUAGES CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build) set(CMAKE_THREAD_LIBS_INIT "-lpthread") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") set(CMAKE_HAVE_THREADS_LIBRARY 1) set(CMAKE_USE_WIN32_THREADS_INIT 0) set(CMAKE_USE_PTHREADS_INIT 1) set(THREADS_PREFER_PTHREAD_FLAG ON) file(GLOB_RECURSE SOURCES "src/main.cpp" "src/application/*.cpp" "src/application/*.h") add_executable(project-kyoku ${SOURCES}) option(SFML_BUILT "SFML_BUILT" OFF) if(SFML_BUILT) set(SFML_LIB_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5 ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5 ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5 ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5) set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include) target_link_libraries(project-kyoku ${SFML_LIB_DIR}) else() find_package(SFML REQUIRED graphics window system) include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include) target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network) endif() include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include) SET(CMAKE_INSTALL_PREFIX /) # When new game modes appear, aggregate them into a ONE subdirectory if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/modes/classicmode/CMakeLists.txt") add_subdirectory(modes/classicmode) target_link_libraries(project-kyoku classicmode) endif() if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tools/CMakeLists.txt") add_subdirectory(tools) target_link_libraries(project-kyoku tools) endif() if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/core/CMakeLists.txt") add_subdirectory(core) target_link_libraries(project-kyoku core) endif()