#pragma once #include "tools/music.h" #include class MusicSFML : public Music { public: explicit MusicSFML(); virtual bool openFromFile(const std::string& filepath) override; virtual void play() override; virtual void pause() override; virtual void stop() override; virtual void setVolume(int volume) override; virtual void setOffset(const microsec& offset) override; virtual microsec fetchOffset() override; private: sf::Music _music; sf::Clock _offset_interpolator; microsec _sfml_music_offset; microsec _previous_frame_offset; microsec _absolute_offset; };