#include "debughelper.h" DebugHelper::DebugHelper(bool init) : _toggled(init), _red_pulse({0.f, 0.f}, sf::Color(255, 0, 0)), _green_pulse({460.f, 0.f}, sf::Color(0, 255, 0)), _blue_pulse({460.f, 360.f}, sf::Color(0, 100, 255)) { _font.loadFromFile("VeraMono.ttf"); _time_print.setFont(_font); _time_print.setPosition(60, 60); _time_print.setFillColor(sf::Color(255, 255, 255)); _time_print.setCharacterSize(25); } void DebugHelper::toggle() { _toggled = !_toggled; } void DebugHelper::update(const microsec µseconds) { _time_print.setString(std::to_string(microseconds)); _red_pulse.fade(); _green_pulse.fade(); _blue_pulse.fade(); } void DebugHelper::drawOn(sf::RenderWindow &game_window) const { if (_toggled) { _red_pulse.drawOn(game_window); _green_pulse.drawOn(game_window); _blue_pulse.drawOn(game_window); game_window.draw(_time_print); } } void DebugHelper::spawnGreenPulse() { _green_pulse.appear(); } void DebugHelper::spawnRedPulse() { _red_pulse.appear(); } void DebugHelper::spawnBluePulse() { _blue_pulse.appear(); } DebugHelper::Pulse::Pulse(sf::Vector2f position, sf::Color fill_color) { _pulse_shape.setSize({480, 360}); _pulse_shape.move(position.x, position.y); fill_color.a = 0; _pulse_shape.setFillColor(fill_color); } void DebugHelper::Pulse::appear() { auto fill_color = _pulse_shape.getFillColor(); fill_color.a = 255; _pulse_shape.setFillColor(fill_color); } void DebugHelper::Pulse::fade() { auto fill_color = _pulse_shape.getFillColor(); if (fill_color.a == 0) return; const auto new_alpha = fill_color.a - 25; fill_color.a = new_alpha < 0 ? 0 : new_alpha; _pulse_shape.setFillColor(fill_color); } void DebugHelper::Pulse::drawOn(sf::RenderWindow &game_window) const { game_window.draw(_pulse_shape); }