#include "classicdyinganimationscenario.h" #include "classicsprite.h" void ClassicDyingAnimationScenario::launch(const std::shared_ptr sprite, const microsec& time_begin, const microsec &time_end) { _sprite = sprite; _time_begin = time_begin; _time_end = time_end; _sprite->pulse(); } void ClassicDyingAnimationScenario::update(const microsec& music_offset) { (void) music_offset; _sprite->update(); } bool ClassicDyingAnimationScenario::isDone() const { return _sprite->isDead(); }