#ifndef CLASSICDYINGANIMATIONSCENARIO_H #define CLASSICDYINGANIMATIONSCENARIO_H #include "classicanimationscenario.h" class ClassicDyingAnimationScenario : public ClassicAnimationScenario { public: virtual void launch(const std::shared_ptr sprite, const microsec& time_begin, const microsec& time_end) override; virtual void update(const microsec& music_offset) override; virtual bool isDone() const override; }; #endif // CLASSICDYINGANIMATIONSCENARIO_H