#pragma once #include "state.h" #include "tools/music.h" #include "tools/resourceholder.h" #include class BPMCalculator; class Group; class Editor : public GUIState { public: struct Callbacks { std::function onLeaveEditorState; }; explicit Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr&& music, const FontHolder& font_holder); virtual void input(const sf::Event& event) override; virtual void update(const sf::Time& dt) override; virtual void draw() const override; virtual void enter() override; virtual void leave() override; private: const std::shared_ptr _font; sf::RenderWindow& _game_window; Callbacks _callbacks; std::shared_ptr _music; std::shared_ptr _bpm_calculator; std::shared_ptr _group; };