#include "gamestate.h" #include "widgets/button.h" #include "widgets/group.h" #include "core/game.h" GameState::GameState(sf::RenderWindow& game_window, const std::shared_ptr& game, Callbacks&& callbacks) : _game(game), _game_window(game_window), _onLeaveGameCallback(callbacks.onLeaveGame) {} void GameState::input(const sf::Event& event) { _game->input({0, event}); } void GameState::update(const sf::Time& dt) { (void)dt; // !!!!!!!!!!!!!!!!!!!!!! // TODO. // // Oh dude... hang in there _game->update(); } void GameState::draw() const { _game->draw(); } void GameState::enter() { _game->run(); } void GameState::leave() { _onLeaveGameCallback(); }