#pragma once #include "widget.h" #include "pushbutton.h" #include "cascademenubutton.h" #include class MenuDrop : public Widget { public: explicit MenuDrop(); virtual void input(const sf::Event& event) override; virtual void update(const sf::Time& dt) override; virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override; virtual void move(const sf::Vector2f& delta) override; virtual bool isUnderMouse(int mouse_x, int mouse_y) const override; virtual void setVisibility(bool is_visible = true) override; virtual void setRect(const sf::FloatRect& rect) override; virtual sf::FloatRect rect() const override; virtual void setPosition(const sf::Vector2f& position) override; virtual sf::Vector2f position() const override; void addPushButton(const std::shared_ptr& button); void addCascadeButton(const std::shared_ptr& button); void addSeparator(); void lock(); void unlock(); bool isLocked() const; private: sf::RectangleShape _content_rect; bool _is_locked; std::size_t _button_height; std::size_t _button_index; std::vector> _submenus; void add(const std::shared_ptr& widget); bool hasActiveSubmenus() const; };