#include "classicsprite.h" #include ClassicSprite::ClassicSprite(const sf::RectangleShape& shape) : _prototype(shape), _shape(shape), _trail(shape) {} void ClassicSprite::draw(sf::RenderTarget& target, sf::RenderStates states) const { target.draw(_shape, states); target.draw(_trail, states); } void ClassicSprite::reset() { _shape.setPosition(0, 0); _trail.setPosition(0, 0); _shape = _prototype; _trail = _prototype; } void ClassicSprite::setCoordinates(const Coordinates& coordinates) { _shape.setPosition(coordinates.x, coordinates.y); } void ClassicSprite::setTrailCoordinates(const Coordinates &coordinates) { _trail.setPosition(coordinates.x, coordinates.y); } Coordinates ClassicSprite::coordinates() const { return {_shape.getPosition().x, _shape.getPosition().y}; } Coordinates ClassicSprite::trailCoordinates() const { return {_trail.getPosition().x, _trail.getPosition().y}; } void ClassicSprite::setColor(const sf::Color& color) { _shape.setFillColor(color); } void ClassicSprite::setTrailColor(const sf::Color& color) { _trail.setFillColor(color); } sf::Color ClassicSprite::color() const { return _shape.getFillColor(); } sf::Color ClassicSprite::trailColor() const { return _trail.getFillColor(); }