#include "spritesfml.h" SpriteSFML::SpriteSFML(sf::RenderTarget *const render_target, const std::shared_ptr &texture, const kku::Area &cropping) : _render_target(render_target), _sprite(*texture, sf::IntRect(cropping.left, cropping.top, cropping.width, cropping.height)) { } void SpriteSFML::setPosition(const kku::Point &position) { _sprite.setPosition(position.x, position.y); } kku::Point SpriteSFML::getPosition() const { const auto &position = _sprite.getPosition(); return kku::Point{position.x, position.y}; } void SpriteSFML::move(const kku::Vector2 &delta) { _sprite.move({delta.first, delta.second}); } void SpriteSFML::display() const { _render_target->draw(_sprite); }