43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "classicnote.h"
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#include "initializers/arrownoteinitializer.h"
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class ClassicArrowNote : public ClassicNote
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{
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public:
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explicit ClassicArrowNote(ArrowNoteInitializer&& init);
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virtual ~ClassicArrowNote() = default;
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virtual void putToGame(const microsec& music_offset) override;
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virtual void update(const microsec &music_offset) override;
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virtual void input(PlayerInput&& inputdata) override;
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virtual void draw() const override;
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bool allElementsPressed() const;
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bool isPressedAs(sf::Keyboard::Key key) const;
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inline bool isHold() const;
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private:
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struct ArrowElement
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{
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std::shared_ptr<ClassicSprite> sprite;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
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sf::Keyboard::Key pressed_as = sf::Keyboard::Unknown;
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Coordinates coordinates;
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std::vector<Coordinates> falling_curve_interpolation;
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std::array<sf::Keyboard::Key, 2> keys;
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Type type = Type::NONE;
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bool pressed = false;
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// Each note may consist of several buttons.
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// For example, ↑ → or ↓ → ←
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// Note Element represents this idea.
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};
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std::vector<ArrowElement> _elements;
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bool _is_hold;
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};
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