project-kyoku/modes/classicmode/game/classicmapcreator.cpp

69 lines
1.9 KiB
C++

#include "classicmapcreator.h"
#include "classicarrownote.h"
// Replace with interface by dependency injection
#include "graphics/classicflyinganimationscenario.h"
#include "graphics/classicdyinganimationscenario.h"
//
auto classic::createBeatmap(const std::string& filepath, const Context &context) -> Beatmap
{
(void) filepath;
microsec starting_beat_offset = 362162;
int amount_of_beats = 209;
microsec interval = 1412162;
microsec tempo_interval = interval / 4;
microsec note_input_offset = 412162 / 2;
//microsec note_input_offset_fast = 412162 / 6;
microsec bpm_iterator = starting_beat_offset;
microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
std::vector<microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
std::set<ClassicNote*, NotePtrCompt> notes;
input_intervals.shrink_to_fit();
bpm_iterator += tempo_interval;
float x = 90.;
int counter = 3;
while (bpm_iterator < bpm_end)
{
ArrowNoteInitializer init;
ArrowElementInitializer element;
init.initializer.intervals = input_intervals;
init.initializer.perfect_offset = bpm_iterator;
init.hold = false;
init.initializer.context = &context;
element.element.coordinates = Coordinates(x, 390.f);
element.element.falling_curve_interpolation = {};
element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
element.element.type = Type::UP;
if (counter == 0)
{
init.hold = true;
element.keys = {sf::Keyboard::D, sf::Keyboard::Right};
element.element.type = Type::RIGHT;
}
--counter;
init.elements = {element};
notes.insert(new ClassicArrowNote(std::move(init)));
bpm_iterator += tempo_interval;
x += 70;
if (x >= 1200)
x = 90.;
}
return {std::move(notes), note_input_offset * 8};
}