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43 lines
843 B
C++

#ifndef APPLICATION_H
#define APPLICATION_H
#include <vector>
#include <memory>
#include <array>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
#include "core/game.h"
#include "state.h"
#include "tools/resourceholder.h"
class Application
{
public:
Application();
void run();
void input();
void update(const sf::Time& dt);
void draw();
private:
std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
std::vector<std::shared_ptr<GUIState>> _state_stack;
sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
void exec();
void pushState(GUIState::Tag new_state);
void popState();
FontHolder _font_holder;
};
#endif // APPLICATION_H