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38 lines
800 B
C++
38 lines
800 B
C++
#pragma once
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#include "state.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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class Group;
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class Game;
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class GameState : public GUIState
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{
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public:
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struct Callbacks
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{
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std::function<void(void)> onLeaveGame;
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};
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explicit GameState(sf::RenderWindow& game_window,
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const std::shared_ptr<Game>& game,
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Callbacks&& callbacks);
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virtual void input(const sf::Event& event) override;
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virtual void update(const sf::Time& dt) override;
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virtual void draw() const override;
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virtual void enter() override;
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virtual void leave() override;
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private:
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std::shared_ptr<Game> _game;
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sf::RenderWindow& _game_window;
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std::function<void(void)> _onEnterGameCallback;
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std::function<void(void)> _onLeaveGameCallback;
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};
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