project-kyoku/src/modes/classicmode/game/classicarrownote.h

44 lines
1.2 KiB
C++

#pragma once
#include "arrowelement.h"
#include "classicmode/classicnote.h"
#include "classicmode/arrownoteinitializer.h"
class HoldManager;
class ClassicArrowNote : public ClassicNote
{
public:
enum class Grade
{
PERFECT,
GOOD,
BAD
};
explicit ClassicArrowNote(ArrowNoteInitializer&& init, const std::shared_ptr<HoldManager>& hold_manager);
virtual ~ClassicArrowNote() = default;
virtual bool isActive(const kku::microsec& offset) const override;
virtual void update(const kku::microsec &music_offset) override;
virtual void input(kku::GameEvent&& input) override;
virtual void display(const ClassicGraphicsManager * const manager) const override;
virtual void setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range) override;
virtual void removeGraphics(ClassicGraphicsManager * const manager) override;
bool allElementsPressed() const;
bool isPressedAs(kku::SystemEvent::Key::Code key) const;
inline bool isHold() const;
private:
const kku::PrecisionEvaluator<Grade> _evaluator;
const std::shared_ptr<HoldManager> _hold_manager;
std::vector<ArrowElement> _elements;
bool _is_hold;
};
using ArrowElements = std::vector<ArrowElement>;