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28 lines
426 B
C++

#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
#include "game.h"
class Application
{
public:
Application();
void run();
void input();
void update();
void draw();
private:
sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
void exec();
};
#endif // APPLICATION_H