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97 lines
2.4 KiB
C++

#include "classicgame.h"
#include "classictimeline.h"
#include "classicmapcreator.h"
#include "classicnote.h"
ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
_timeline(std::make_unique<ClassicTimeline>()),
_graphics_manager(std::move(manager))
{
_slap_buffer.loadFromFile("very-final-slap.wav");
_slap.setBuffer(_slap_buffer);
_slap.setVolume(50);
_keys_to_buttons =
{
{sf::Keyboard::Up, Type::UP}, // Load from settings
{sf::Keyboard::Right, Type::RIGHT},
{sf::Keyboard::Down, Type::DOWN},
{sf::Keyboard::Left, Type::LEFT},
{sf::Keyboard::W, Type::UP},
{sf::Keyboard::D, Type::RIGHT},
{sf::Keyboard::S, Type::DOWN},
{sf::Keyboard::A, Type::LEFT},
{sf::Keyboard::E, Type::SLIDER_RIGHT},
{sf::Keyboard::Q, Type::SLIDER_LEFT}
};
_buttons_to_pressed_actions=
{
{Type::UP, Action::PRESS_UP},
{Type::RIGHT, Action::PRESS_RIGHT},
{Type::DOWN, Action::PRESS_DOWN},
{Type::LEFT, Action::PRESS_LEFT},
{Type::SLIDER_RIGHT, Action::PRESS_SLIDER_RIGHT},
{Type::SLIDER_LEFT, Action::PRESS_SLIDER_LEFT}
};
_buttons_to_released_actions=
{
{Type::UP, Action::RELEASE_UP},
{Type::RIGHT, Action::RELEASE_RIGHT},
{Type::DOWN, Action::RELEASE_DOWN},
{Type::LEFT, Action::RELEASE_LEFT},
{Type::SLIDER_RIGHT, Action::RELEASE_SLIDER_RIGHT},
{Type::SLIDER_LEFT, Action::RELEASE_SLIDER_LEFT}
};
}
ClassicGame::~ClassicGame()
{}
void ClassicGame::run()
{
ClassicMapCreator creator(_graphics_manager);
auto beatmap = creator.createBeatmap("aa");
_timeline->run(std::move(beatmap.notes), beatmap.visibility_offset);
}
void ClassicGame::input(PlayerInput&& inputdata)
{
inputdata.timestamp = _timeline->currentMusicOffset();
switch (inputdata.event.type)
{
default:
return;
break;
case sf::Event::KeyPressed:
case sf::Event::KeyReleased:
{
auto note = _timeline->getActiveNote();
if (!_timeline->isExpired(note))
{
(*note)->input(std::move(inputdata));
_slap.play();
}
}
break;
}
}
void ClassicGame::update()
{
_timeline->update();
_timeline->fetchVisibleNotes();
}
void ClassicGame::draw() const
{
_timeline->drawVisibleNotes();
}