project-kyoku/include/application.h

34 lines
651 B
C++

#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
#include <array>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
#include "game/game.h"
#include "gui/state.h"
class Application
{
public:
Application();
void run();
void input();
void update();
void draw();
private:
std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
std::vector<std::shared_ptr<GUIState>> _state_stack;
sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
void exec();
void emplaceState(GUIState::Tag new_state);
};
#endif // APPLICATION_H