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57 lines
1.0 KiB
C++

#include "editorwidget.h"
#include "core/editor.h"
EditorWidget::EditorWidget(Callbacks &&callbacks)
: _input(std::move(callbacks.onInput)),
_update(std::move(callbacks.onUpdate)),
_draw(std::move(callbacks.onDisplay))
{
}
void EditorWidget::input(const kku::SystemEvent &event)
{
_input(event);
}
void EditorWidget::update(const kku::microsec &dt)
{
_update(dt);
}
void EditorWidget::display() const
{
_draw();
}
void EditorWidget::move(const kku::Vector2<float> &delta)
{
(void)delta;
// delegate to children
}
bool EditorWidget::isUnderMouse(const kku::Point &position) const
{
return _parent->isUnderMouse(position);
}
void EditorWidget::setRect(const kku::Area<float> &rect)
{
(void)rect;
// basically useless beacuse editor widget fills the entire screen
}
kku::Area<float> EditorWidget::getRect() const
{
return {};
}
void EditorWidget::setPosition(const kku::Point &position)
{
(void)position;
}
kku::Point EditorWidget::getPosition() const
{
return kku::Point{};
}