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project-kyoku/src/modes/classicmode/graphics/classicscenegraphicsmanager...

212 lines
6.1 KiB
C++

#include "classicscenegraphicsmanager.h"
#include "game/classicarrownote.h"
#include <iostream>
ClassicSceneGraphicsManager::ClassicSceneGraphicsManager(
const std::shared_ptr<kku::Timeline<ClassicNote>> &timeline,
const std::shared_ptr<ClassicGraphicsFactory> &factory,
const kku::microsec &visibility_offset)
: ClassicGraphicsManager(visibility_offset),
_sprite_container({Type::UP, Type::DOWN, Type::LEFT, Type::RIGHT},
factory),
_factory(factory), _timeline(timeline)
{
_timeline->expire(_first);
_timeline->expire(_last);
}
void ClassicSceneGraphicsManager::input(kku::GameEvent &&input)
{
if (nothingToDraw())
return;
for (auto it = _first; it != _last; ++it)
{
(*it)->input(std::move(input));
}
}
void ClassicSceneGraphicsManager::display() const
{
if (nothingToDraw())
return;
for (auto it = _first; it != _last; ++it)
{
const auto note = *it;
if (note->getState() != ClassicNote::State::DEAD)
note->draw(shared_from_this());
}
}
void ClassicSceneGraphicsManager::update(const kku::microsec &offset)
{
fetchLastNote(offset);
fetchFirstNote(offset);
updateVisibleNotes(offset);
}
void ClassicSceneGraphicsManager::update(const kku::microsec &offset,
ClassicArrowNote *note)
{
bool hasGraphics = (note->getElements()[0].sprite != nullptr);
if (isVisiblyClose(note, offset) && !hasGraphics)
{
std::cout << note->getId() << ": set graphics!\n" << std::flush;
setGraphics(
note->getElements(),
kku::TimeRange{note->getPerfectOffset() - _visibility_offset,
note->getPerfectOffset()});
}
else
{
std::cout << note->getId() << ": remove graphics!\n" << std::flush;
removeGraphics(note->getElements());
}
}
void ClassicSceneGraphicsManager::draw(const ClassicArrowNote *const note) const
{
const auto elements = note->getElements();
for (std::size_t i = 0; i < elements.size(); ++i)
{
const auto &sprite = elements[i].sprite;
if (i >= 1)
{
// const auto& neighbor_sprite = elements[i - 1].sprite;
// const auto c1 = neighbor_sprite->trailPosition();
// const auto c2 = sprite->trailPosition();
//_render_target->draw(makeLine(c1, c2));
}
sprite->display();
}
}
void ClassicSceneGraphicsManager::setGraphics(
std::vector<ArrowElement> &elements, kku::TimeRange &&range)
{
for (auto &element : elements)
{
element.sprite = _sprite_container.getSprite(element.type);
element.sprite->setPosition(element.position);
element.sprite->setTrailPosition(kku::Point(0.f, 9.f));
element.animations[ClassicNote::State::NONE] = nullptr;
element.animations[ClassicNote::State::FLYING] =
std::make_shared<ClassicFlyingAnimationScenario>();
element.animations[ClassicNote::State::DYING] =
std::make_shared<ClassicDyingAnimationScenario>();
element.animations[ClassicNote::State::DEAD] = nullptr;
element.animations[ClassicNote::State::FLYING]->launch(
element.sprite, range.begin, range.end);
}
}
void ClassicSceneGraphicsManager::removeGraphics(
std::vector<ArrowElement> &elements)
{
for (auto &element : elements)
{
_sprite_container.resetSprite(element.sprite, element.type);
element.sprite = nullptr;
element.animations[ClassicNote::State::NONE] = nullptr;
element.animations[ClassicNote::State::FLYING] = nullptr;
element.animations[ClassicNote::State::DYING] = nullptr;
element.animations[ClassicNote::State::DEAD] = nullptr;
}
}
bool ClassicSceneGraphicsManager::nothingToDraw() const noexcept
{
return _timeline->isExpired(_first) || _timeline->isExpired(_last);
}
bool ClassicSceneGraphicsManager::isVisiblyClose(
const ClassicNote *const note,
const kku::microsec &music_offset) const noexcept
{
return (note->getPerfectOffset() - _visibility_offset) <= music_offset;
}
void ClassicSceneGraphicsManager::fetchFirstNote(const kku::microsec &offset)
{
if (nothingToDraw())
return;
if (offset < (*_first)->getPerfectOffset())
{
Iterator note_iterator = _first;
while (note_iterator != _timeline->begin() &&
isVisiblyClose(*note_iterator, offset))
{
--note_iterator;
}
_first = note_iterator;
auto note = *_first;
const auto state = note->getState();
if (state != ClassicNote::State::FLYING &&
state != ClassicNote::State::DYING &&
state != ClassicNote::State::INITIAL &&
offset <= note->getPerfectOffset())
{
note->setState(ClassicNote::State::INITIAL);
}
}
else
{
Iterator note_iterator = _first;
while (note_iterator != _last)
{
auto note = *note_iterator;
if (note->getState() == ClassicNote::State::DEAD)
{
// note->removeGraphics(this);
++_first;
}
++note_iterator;
}
}
}
void ClassicSceneGraphicsManager::fetchLastNote(const kku::microsec &offset)
{
Iterator note_iterator = _timeline->getTopNote();
while (!_timeline->isExpired(note_iterator) &&
isVisiblyClose(*note_iterator, offset))
{
if (nothingToDraw())
_first = note_iterator;
auto note = *note_iterator;
const auto state = note->getState();
if (state != ClassicNote::State::FLYING &&
state != ClassicNote::State::DYING &&
state != ClassicNote::State::INITIAL &&
offset <= note->getPerfectOffset())
{
note->setState(ClassicNote::State::INITIAL);
}
++note_iterator;
}
_last = note_iterator;
}
void ClassicSceneGraphicsManager::updateVisibleNotes(
const kku::microsec &offset)
{
for (auto it = _first; it != _last; ++it)
(*it)->update(offset);
}