#include "qw_abstractscenecontrol.h" QWAbstractSceneControl:: QWAbstractSceneControl() {} QWAbstractSceneControl::~QWAbstractSceneControl() {} void QWAbstractSceneControl::onBuildingStateMachine(QWStateMachine *state_machine, std::unique_ptr &game_features) { Q_UNUSED(state_machine) Q_UNUSED(game_features) }