Clean arguments parsing

master
NaiJi ✨ 3 years ago
parent 5b8b0f8fb8
commit 291c23124f

@ -4,22 +4,21 @@ project(sliding-puzzle LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(SOURCES application.cpp board.cpp main.cpp)
set(HEADER_FILES application.h board.h filepath_util.h output_util.h)
add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES})
set(SOURCES application.cpp board.cpp main.cpp argsprocessor.cpp)
set(HEADER_FILES application.h board.h filepath_util.h output_util.h argsprocessor.h)
# STATIC #
# You need to build SFML from sources with cmake
#set(SFML_LIB_DIR
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
#include_directories(${SFML_INCL_DIR})
#add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
#target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
set(SFML_LIB_DIR
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
include_directories(${SFML_INCL_DIR})
add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
# DYNAMIC #
# You only need to install SFML from your package manager
find_package(SFML REQUIRED graphics window system)
target_link_libraries(sliding-puzzle sfml-system sfml-graphics sfml-network)
#find_package(SFML REQUIRED graphics window system)
#target_link_libraries(sliding-puzzle sfml-system sfml-graphics sfml-network)

@ -0,0 +1,136 @@
#include "argsprocessor.h"
#include "output_util.h"
#include "filepath_util.h"
#include <cstring>
#include <cctype>
/////////////////////////////////////////////////////////////////////////
static constexpr int DEFAULT_SCREEN_WIDTH = 1280;
static constexpr int DEFAULT_SCREEN_HEIGHT = 720;
static constexpr int DEFAULT_SPLITTING = 4;
static const std::string DEFAULT_PATH = ".";
/////////////////////////////////////////////////////////////////////////
ArgsProcessor::ArgsProcessor(int argc, char **argv)
{
parse_result = tryConvertInput(argc, argv);
}
int ArgsProcessor::broken() const
{
return parse_result;
}
std::tuple<int, sf::Vector2i, std::string> ArgsProcessor::unpack() const
{
return {image_splitting, game_resolution, image_path};
}
int ArgsProcessor::tryConvertInput(int argc, char **argv)
{
int error = iterateArgc(argc, argv);
if (error)
return error;
if (image_path == DEFAULT_PATH)
{
// no path was given, loading random image from '.'
const auto &[error, ret_path] = filepath::parsePath(image_path);
if (error)
return makeError(output::IMG_FAIL_MSG);
image_path = ret_path;
}
return EXIT_SUCCESS;
}
bool ArgsProcessor::isFlag(const char *arg, const char *flag) const
{
return (strcmp(arg, flag) == 0);
}
int ArgsProcessor::iterateArgc(int argc, char **argv)
{
for (int current_arg = 1; current_arg < argc; ++current_arg) // current_arg = 0 is executable name
{
if (isFlag(argv[current_arg], output::HELP_FLAG))
return makeError(output::HELP_MSG);
if (isFlag(argv[current_arg], output::SPLITTING_FLAG))
{
int error = parseSplitting(current_arg, argc, argv);
if (error)
return error;
++current_arg;
continue;
}
if (isFlag(argv[current_arg], output::RESOLUTION_FLAG))
{
int error = parseResolution(current_arg, argc, argv);
if (error)
return error;
++current_arg;
continue;
}
const auto &[error, ret_path] = filepath::parsePath(argv[current_arg]);
if (error)
return makeError(output::IMG_FAIL_MSG);
image_path = ret_path;
}
return EXIT_SUCCESS;
}
int ArgsProcessor::parseSplitting(int curr_arg, int argc, char **argv)
{
const int value_rg = curr_arg + 1;
if (value_rg == argc)
return makeError(output::SPLITTING_MSG);
image_splitting = -1;
if (std::isdigit(*argv[value_rg]))
image_splitting = std::stoi(argv[value_rg]);
if (image_splitting < 2)
return makeError(output::SPLITTING_MSG);
return EXIT_SUCCESS;
}
int ArgsProcessor::parseResolution(int curr_arg, int argc, char **argv)
{
const int value_rg = curr_arg + 1;
if (value_rg == argc)
return makeError(output::RESOLUTION_MSG);
std::vector<std::string> res = filepath::split(argv[value_rg], 'x'); // splitting argument by 'x' as in 600x900
if (res.size() < 2)
return makeError(output::RESOLUTION_MSG);
game_resolution = {-1, -1};
if (std::isdigit(*res[0].c_str()) && std::isdigit(*res[1].c_str()))
game_resolution = {std::stoi(res[0].c_str()), std::stoi(res[1].c_str())};
if (game_resolution.x < 1 || game_resolution.y < 1)
return makeError(output::RESOLUTION_MSG);
return EXIT_SUCCESS;
}
int ArgsProcessor::makeError(const char* msg) const
{
std::cout << msg;
return EXIT_FAILURE;
}

@ -0,0 +1,29 @@
#ifndef ARGSPROCESSOR_H
#define ARGSPROCESSOR_H
#include <SFML/Graphics/VertexArray.hpp>
#include <string>
class ArgsProcessor
{
public:
ArgsProcessor(int argc, char **argv);
int broken() const;
std::tuple<int, sf::Vector2i, std::string> unpack() const;
private:
bool isFlag(const char* arg, const char* flag) const;
int tryConvertInput(int argc, char **argv);
int iterateArgc(int argc, char **argv);
int makeError(const char* msg) const;
int parseSplitting(int curr_arg, int argc, char **argv);
int parseResolution(int curr_arg, int argc, char **argv);
int parse_result;
int image_splitting;
sf::Vector2i game_resolution;
std::string image_path;
};
#endif // ARGSPROCESSOR_H

@ -1,106 +1,14 @@
#include "application.h"
#include "output_util.h"
#include "filepath_util.h"
#include <cstring>
#include <cctype>
/////////////////////////////////////////////////////////////////////////
static constexpr int DEFAULT_SCREEN_WIDTH = 1280;
static constexpr int DEFAULT_SCREEN_HEIGHT = 720;
static constexpr int DEFAULT_SPLITTING = 4;
static const std::string DEFAULT_PATH = "."; // current folder, I guess
/////////////////////////////////////////////////////////////////////////
std::tuple<int, int, sf::Vector2i, std::string> error(const char* msg)
{
std::cout << msg;
return {EXIT_FAILURE, -1, {}, {}};
}
std::tuple<int, int, sf::Vector2i, std::string> parseInput(int argc, char **argv)
{
int splitting = DEFAULT_SPLITTING;
sf::Vector2i resolution(DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT);
std::string path = DEFAULT_PATH;
for (int current_arg = 1; current_arg < argc; ++current_arg) // current_arg = 0 is executable name
{
if (strcmp(argv[current_arg], output::HELP_FLAG) == 0) // --help
return error(output::HELP_MSG);
if (strcmp(argv[current_arg], output::SPLITTING_FLAG) == 0) // -s num
{
const int value_rg = current_arg + 1;
if (value_rg == argc) // is '-s' is the last argument
return error(output::SPLITTING_MSG);
splitting = -1; // here assuming user is providing it on their own
if (std::isdigit(*argv[value_rg]))
splitting = std::stoi(argv[value_rg]);
if (splitting < 2)
return error(output::SPLITTING_MSG);
++current_arg; // skipping value after flag to not check it once again
continue;
}
if (strcmp(argv[current_arg], output::RESOLUTION_FLAG) == 0) // -r numxnum
{
const int value_rg = current_arg + 1;
if (value_rg == argc) // is '-s' is the last argument
return error(output::RESOLUTION_MSG);
std::vector<std::string> res = filepath::split(argv[value_rg], 'x'); // splitting argument by 'x' as in 600x900
if (res.size() < 2)
return error(output::RESOLUTION_MSG);
resolution = {-1, -1};
if (std::isdigit(*res[0].c_str()) && std::isdigit(*res[1].c_str()))
resolution = {std::stoi(res[0].c_str()), std::stoi(res[1].c_str())};
if (resolution.x < 1 || resolution.y < 1)
return error(output::RESOLUTION_MSG);
++current_arg; // skipping value after flag to not check it once again
continue;
}
// nothing else, then assuming it's filepath or folderpath
const auto &[ret_code, ret_path] = filepath::parsePath(argv[current_arg]);
if (ret_code)
return error(output::IMG_FAIL_MSG);
path = ret_path;
}
if (path == DEFAULT_PATH)
{
// no path was give, loading random image from '.'
const auto &[ret_code, ret_path] = filepath::parsePath(path);
if (ret_code)
return error(output::IMG_FAIL_MSG);
path = ret_path;
}
return {EXIT_SUCCESS, splitting, resolution, path};
}
/////////////////////////////////////////////////////////////////////////
#include "argsprocessor.h"
int main(int argc, char **argv)
{
const auto&[ret_code, splitting, resolution, path] = parseInput(argc, argv);
ArgsProcessor args(argc, argv);
if (ret_code)
return ret_code;
if (args.broken())
return EXIT_FAILURE;
const auto&[splitting, resolution, path] = args.unpack();
Application app(resolution.x, resolution.y);
if (app.init(path, splitting))
@ -108,6 +16,6 @@ int main(int argc, char **argv)
app.run();
return EXIT_SUCCESS;
}
return EXIT_FAILURE;
else
return EXIT_FAILURE;
}

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