Add command line arguments support
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ea4aa3c36c
commit
855eb9b5dc
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@ -10,10 +10,10 @@ Application::Application() :
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render_window({SCREEN_WIDTH, SCREEN_HEIGHT}, "Sliding Puzzle")
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{}
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bool Application::init(int splitting, const std::string &path)
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bool Application::init(const std::string &path, int splitting)
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{
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render_window.setFramerateLimit(60);
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return board.init(splitting, path);
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return board.init(path, splitting);
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}
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void Application::run()
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@ -9,7 +9,7 @@ public:
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explicit Application();
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// Init game
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bool init(int splitting, const std::string& path);
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bool init(const std::string& path, int splitting);
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// Launch game
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void run();
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@ -157,18 +157,18 @@ bool Board::isWinCondition() const
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return std::all_of(vec_field.begin(), vec_field.end(), [](const Cell *cell){ return cell->current_index == cell->inital_index; });
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}
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bool Board::init(int splitting, const std::string& path)
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bool Board::init(const std::string& path, int splitting)
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{
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// PREPARING INITIAL BOARD STATE //
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if (!global_texture.loadFromFile(path) )
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return EXIT_FAILURE;
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return false;
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if (splitting <= 1) // If it's 1, the game is already over
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{
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sf::Sprite* sp = new sf::Sprite(global_texture);
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vec_field.push_back(new Cell{0, 0, sp});
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return EXIT_SUCCESS; // why not
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return true; // why not
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}
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const int width = global_texture.getSize().x;
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@ -218,7 +218,7 @@ bool Board::init(int splitting, const std::string& path)
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// Set initial position of cursor
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setSelectionVertex(selection_index);
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return EXIT_SUCCESS;
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return true;
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}
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int Board::Cell::side_length = 0;
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2
board.h
2
board.h
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@ -39,7 +39,7 @@ public:
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bool isWinCondition() const;
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// Set play image
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bool init(int splitting, const std::string& path);
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bool init(const std::string& path, int splitting);
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private:
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@ -7,10 +7,19 @@
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#include <vector>
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#include <filesystem>
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static std::tuple<std::filesystem::path, std::filesystem::file_status, size_t> file_info(const std::filesystem::directory_entry& entry)
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namespace filepath
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{
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const auto fs (std::filesystem::status(entry));
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return {entry.path(),
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fs,
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std::filesystem::is_regular_file(fs) ? std::filesystem::file_size(entry.path()) : 0u};
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static std::tuple<std::filesystem::path, std::filesystem::file_status> getFileInfo(const std::filesystem::directory_entry& entry)
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{
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const auto file_status (std::filesystem::status(entry));
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return {entry.path(), file_status};
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}
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static bool endsWith(const std::string& string, const std::string& ending)
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{
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if (ending.size() > string.size())
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return false;
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return std::equal(ending.rbegin(), ending.rend(), string.rbegin());
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}
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}
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101
main.cpp
101
main.cpp
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@ -1,38 +1,111 @@
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#include "application.h"
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#include "output_util.h"
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#include "filepath_util.h"
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#include <iostream>
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#include <cstring>
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#include <cctype>
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#include <set>
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constexpr static int MIN_ARGC = 2;
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constexpr static int MAX_ARGC = 4;
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/////////////////////////////////////////////////////////////////////////
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static constexpr int NO_ARGC = 1;
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static constexpr int MIN_ARGC = 2;
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static constexpr int MAX_ARGC = 4;
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static constexpr int DEFAULT_SPLITTING = 5;
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static const std::string DEFAULT_PATH = "."; // current folder, I guess
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/////////////////////////////////////////////////////////////////////////
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static std::tuple<int, int, std::string> error(const char* msg)
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{
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std::cout << msg;
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return {EXIT_FAILURE, 0, {}};
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return {EXIT_FAILURE, -1, {}};
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}
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static std::tuple<int, std::string> parsePath(const std::string &argv)
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{
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std::filesystem::path path(argv);
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if (!std::filesystem::exists(path))
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{
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std::cout << "Path " << path << " does not exist.\n";
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return {EXIT_FAILURE, {}};
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}
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// Maybe user chose a specific image, not a folder
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if (std::filesystem::is_regular_file(path))
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return {EXIT_SUCCESS, path.string()};
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// So... it is a folder
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// Creating a vector of everything in the given directory
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std::vector<std::tuple<std::filesystem::path, std::filesystem::file_status>> dir_items;
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std::transform(std::filesystem::directory_iterator(path), {}, std::back_inserter(dir_items), filepath::getFileInfo);
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std::set<std::string> allowed_ext = {".bmp", ".dds", ".jpg", ".png", ".tga", ".psd"};
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// Now getting images
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std::vector<std::string> dir_image_items;
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for (const auto &[local_path, status] : dir_items)
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{
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const std::string str_path = local_path.string();
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if (std::filesystem::is_regular_file(local_path) &&
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std::any_of(allowed_ext.begin(), allowed_ext.end(), [&](const std::string& e) { return filepath::endsWith(str_path, e); }))
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{
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dir_image_items.emplace_back(str_path);
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}
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}
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if (dir_image_items.empty())
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{
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std::cout << "No images found at " << path << "\n --help for more information.\n";
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return {EXIT_FAILURE, {}};
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}
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std::cout << "Loading random image file from " << path << "\n";
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srand(static_cast<unsigned int>(time(nullptr)));
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return {EXIT_SUCCESS, dir_image_items[rand() & (dir_image_items.size() - 1)]};
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}
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static std::tuple<int, int, std::string> parseInput(int argc, char **argv)
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{
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int splitting = -1;
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std::string path;
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int splitting = DEFAULT_SPLITTING;
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std::string path = DEFAULT_PATH;
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switch (argc)
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{
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default:
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return error(output::NO_ARG_MSG);
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case NO_ARGC:
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{
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// Just launch the application with default parameters
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std::cout << "No arguments given. Launching at \"" + DEFAULT_PATH + "\" with splitting " + std::to_string(DEFAULT_SPLITTING) + "\n";
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const auto &[ret_code, ret_path] = parsePath(DEFAULT_PATH);
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if (ret_code)
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return error(output::IMG_FAIL_MSG);
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path = ret_path;
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break;
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}
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case MIN_ARGC:
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{
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// maybe --help
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if (strcmp(argv[1], output::HELP_FLAG) == 0)
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return error(output::HELP_MSG);
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/* HERE PARSE FILEPATH INSTEAD */ return error(output::NO_ARG_MSG);
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const auto &[ret_code, ret_path] = parsePath(argv[1]);
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if (ret_code)
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return error(output::IMG_FAIL_MSG);
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path = ret_path;
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break;
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}
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case (MAX_ARGC - 1):
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case MAX_ARGC:
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{
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// full stack
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if (strcmp(argv[1], output::SPLITTING_FLAG) == 0)
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{
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@ -42,25 +115,31 @@ static std::tuple<int, int, std::string> parseInput(int argc, char **argv)
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if (splitting < 1)
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return error(output::SPLITTING_MSG);
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/* HERE PARSE FILEPATH INSTEAD */ return error(output::NO_ARG_MSG);
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}
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const auto &[ret_code, ret_path] = parsePath(argv[3]);
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return error(output::NO_ARG_MSG);
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if (ret_code)
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return error(output::IMG_FAIL_MSG);
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path = ret_path;
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}
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break;
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}
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}
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return {EXIT_SUCCESS, splitting, path};
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}
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/////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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auto[ret_code, splitting, path] = parseInput(argc, argv);
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const auto&[ret_code, splitting, path] = parseInput(argc, argv);
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if (ret_code) // Error code is EXIT_FAILURE
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return ret_code;
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Application app;
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if (app.init(splitting, path))
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if (app.init(path, splitting))
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{
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app.run();
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return EXIT_SUCCESS;
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@ -1,6 +1,7 @@
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#pragma once
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namespace output {
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namespace output
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{
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const char* HELP_FLAG = "--help";
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const char* SPLITTING_FLAG = "-s";
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@ -16,6 +17,5 @@ namespace output {
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" Hence, if your image is square, the amount of tiles\n"
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" will be num * num.\n";
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const char* SPLITTING_MSG = "-s should be given with a positive num as in [-s num].\n";
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const char* IMG_FAIL_MSG = "Couldn't load image from given path.\n";
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}
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