Add command line arguments support

master
NaiJi ✨ 3 years ago
parent ea4aa3c36c
commit 855eb9b5dc

@ -10,10 +10,10 @@ Application::Application() :
render_window({SCREEN_WIDTH, SCREEN_HEIGHT}, "Sliding Puzzle") render_window({SCREEN_WIDTH, SCREEN_HEIGHT}, "Sliding Puzzle")
{} {}
bool Application::init(int splitting, const std::string &path) bool Application::init(const std::string &path, int splitting)
{ {
render_window.setFramerateLimit(60); render_window.setFramerateLimit(60);
return board.init(splitting, path); return board.init(path, splitting);
} }
void Application::run() void Application::run()

@ -9,7 +9,7 @@ public:
explicit Application(); explicit Application();
// Init game // Init game
bool init(int splitting, const std::string& path); bool init(const std::string& path, int splitting);
// Launch game // Launch game
void run(); void run();

@ -157,18 +157,18 @@ bool Board::isWinCondition() const
return std::all_of(vec_field.begin(), vec_field.end(), [](const Cell *cell){ return cell->current_index == cell->inital_index; }); return std::all_of(vec_field.begin(), vec_field.end(), [](const Cell *cell){ return cell->current_index == cell->inital_index; });
} }
bool Board::init(int splitting, const std::string& path) bool Board::init(const std::string& path, int splitting)
{ {
// PREPARING INITIAL BOARD STATE // // PREPARING INITIAL BOARD STATE //
if (!global_texture.loadFromFile(path) ) if (!global_texture.loadFromFile(path) )
return EXIT_FAILURE; return false;
if (splitting <= 1) // If it's 1, the game is already over if (splitting <= 1) // If it's 1, the game is already over
{ {
sf::Sprite* sp = new sf::Sprite(global_texture); sf::Sprite* sp = new sf::Sprite(global_texture);
vec_field.push_back(new Cell{0, 0, sp}); vec_field.push_back(new Cell{0, 0, sp});
return EXIT_SUCCESS; // why not return true; // why not
} }
const int width = global_texture.getSize().x; const int width = global_texture.getSize().x;
@ -218,7 +218,7 @@ bool Board::init(int splitting, const std::string& path)
// Set initial position of cursor // Set initial position of cursor
setSelectionVertex(selection_index); setSelectionVertex(selection_index);
return EXIT_SUCCESS; return true;
} }
int Board::Cell::side_length = 0; int Board::Cell::side_length = 0;

@ -39,7 +39,7 @@ public:
bool isWinCondition() const; bool isWinCondition() const;
// Set play image // Set play image
bool init(int splitting, const std::string& path); bool init(const std::string& path, int splitting);
private: private:

@ -7,10 +7,19 @@
#include <vector> #include <vector>
#include <filesystem> #include <filesystem>
static std::tuple<std::filesystem::path, std::filesystem::file_status, size_t> file_info(const std::filesystem::directory_entry& entry) namespace filepath
{ {
const auto fs (std::filesystem::status(entry)); static std::tuple<std::filesystem::path, std::filesystem::file_status> getFileInfo(const std::filesystem::directory_entry& entry)
return {entry.path(), {
fs, const auto file_status (std::filesystem::status(entry));
std::filesystem::is_regular_file(fs) ? std::filesystem::file_size(entry.path()) : 0u}; return {entry.path(), file_status};
}
static bool endsWith(const std::string& string, const std::string& ending)
{
if (ending.size() > string.size())
return false;
return std::equal(ending.rbegin(), ending.rend(), string.rbegin());
}
} }

@ -1,38 +1,111 @@
#include "application.h" #include "application.h"
#include "output_util.h" #include "output_util.h"
#include "filepath_util.h"
#include <iostream> #include <iostream>
#include <cstring> #include <cstring>
#include <cctype> #include <cctype>
#include <set>
constexpr static int MIN_ARGC = 2; /////////////////////////////////////////////////////////////////////////
constexpr static int MAX_ARGC = 4;
static constexpr int NO_ARGC = 1;
static constexpr int MIN_ARGC = 2;
static constexpr int MAX_ARGC = 4;
static constexpr int DEFAULT_SPLITTING = 5;
static const std::string DEFAULT_PATH = "."; // current folder, I guess
/////////////////////////////////////////////////////////////////////////
static std::tuple<int, int, std::string> error(const char* msg) static std::tuple<int, int, std::string> error(const char* msg)
{ {
std::cout << msg; std::cout << msg;
return {EXIT_FAILURE, 0, {}}; return {EXIT_FAILURE, -1, {}};
}
static std::tuple<int, std::string> parsePath(const std::string &argv)
{
std::filesystem::path path(argv);
if (!std::filesystem::exists(path))
{
std::cout << "Path " << path << " does not exist.\n";
return {EXIT_FAILURE, {}};
}
// Maybe user chose a specific image, not a folder
if (std::filesystem::is_regular_file(path))
return {EXIT_SUCCESS, path.string()};
// So... it is a folder
// Creating a vector of everything in the given directory
std::vector<std::tuple<std::filesystem::path, std::filesystem::file_status>> dir_items;
std::transform(std::filesystem::directory_iterator(path), {}, std::back_inserter(dir_items), filepath::getFileInfo);
std::set<std::string> allowed_ext = {".bmp", ".dds", ".jpg", ".png", ".tga", ".psd"};
// Now getting images
std::vector<std::string> dir_image_items;
for (const auto &[local_path, status] : dir_items)
{
const std::string str_path = local_path.string();
if (std::filesystem::is_regular_file(local_path) &&
std::any_of(allowed_ext.begin(), allowed_ext.end(), [&](const std::string& e) { return filepath::endsWith(str_path, e); }))
{
dir_image_items.emplace_back(str_path);
}
}
if (dir_image_items.empty())
{
std::cout << "No images found at " << path << "\n --help for more information.\n";
return {EXIT_FAILURE, {}};
}
std::cout << "Loading random image file from " << path << "\n";
srand(static_cast<unsigned int>(time(nullptr)));
return {EXIT_SUCCESS, dir_image_items[rand() & (dir_image_items.size() - 1)]};
} }
static std::tuple<int, int, std::string> parseInput(int argc, char **argv) static std::tuple<int, int, std::string> parseInput(int argc, char **argv)
{ {
int splitting = -1; int splitting = DEFAULT_SPLITTING;
std::string path; std::string path = DEFAULT_PATH;
switch (argc) switch (argc)
{ {
default: default:
return error(output::NO_ARG_MSG); return error(output::NO_ARG_MSG);
case NO_ARGC:
{
// Just launch the application with default parameters
std::cout << "No arguments given. Launching at \"" + DEFAULT_PATH + "\" with splitting " + std::to_string(DEFAULT_SPLITTING) + "\n";
const auto &[ret_code, ret_path] = parsePath(DEFAULT_PATH);
if (ret_code)
return error(output::IMG_FAIL_MSG);
path = ret_path;
break;
}
case MIN_ARGC: case MIN_ARGC:
{
// maybe --help // maybe --help
if (strcmp(argv[1], output::HELP_FLAG) == 0) if (strcmp(argv[1], output::HELP_FLAG) == 0)
return error(output::HELP_MSG); return error(output::HELP_MSG);
/* HERE PARSE FILEPATH INSTEAD */ return error(output::NO_ARG_MSG); const auto &[ret_code, ret_path] = parsePath(argv[1]);
if (ret_code)
return error(output::IMG_FAIL_MSG);
path = ret_path;
break; break;
}
case (MAX_ARGC - 1): case (MAX_ARGC - 1):
case MAX_ARGC: case MAX_ARGC:
{
// full stack // full stack
if (strcmp(argv[1], output::SPLITTING_FLAG) == 0) if (strcmp(argv[1], output::SPLITTING_FLAG) == 0)
{ {
@ -42,25 +115,31 @@ static std::tuple<int, int, std::string> parseInput(int argc, char **argv)
if (splitting < 1) if (splitting < 1)
return error(output::SPLITTING_MSG); return error(output::SPLITTING_MSG);
/* HERE PARSE FILEPATH INSTEAD */ return error(output::NO_ARG_MSG); const auto &[ret_code, ret_path] = parsePath(argv[3]);
}
return error(output::NO_ARG_MSG); if (ret_code)
return error(output::IMG_FAIL_MSG);
path = ret_path;
}
break; break;
} }
}
return {EXIT_SUCCESS, splitting, path}; return {EXIT_SUCCESS, splitting, path};
} }
/////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
auto[ret_code, splitting, path] = parseInput(argc, argv); const auto&[ret_code, splitting, path] = parseInput(argc, argv);
if (ret_code) // Error code is EXIT_FAILURE if (ret_code) // Error code is EXIT_FAILURE
return ret_code; return ret_code;
Application app; Application app;
if (app.init(splitting, path)) if (app.init(path, splitting))
{ {
app.run(); app.run();
return EXIT_SUCCESS; return EXIT_SUCCESS;

@ -1,6 +1,7 @@
#pragma once #pragma once
namespace output { namespace output
{
const char* HELP_FLAG = "--help"; const char* HELP_FLAG = "--help";
const char* SPLITTING_FLAG = "-s"; const char* SPLITTING_FLAG = "-s";
@ -16,6 +17,5 @@ namespace output {
" Hence, if your image is square, the amount of tiles\n" " Hence, if your image is square, the amount of tiles\n"
" will be num * num.\n"; " will be num * num.\n";
const char* SPLITTING_MSG = "-s should be given with a positive num as in [-s num].\n"; const char* SPLITTING_MSG = "-s should be given with a positive num as in [-s num].\n";
const char* IMG_FAIL_MSG = "Couldn't load image from given path.\n";
} }

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