Fix runtime crash

master
NaiJi ✨ 3 years ago
parent 81bf4c7e8a
commit a766708147

@ -7,28 +7,20 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(SOURCES application.cpp board.cpp main.cpp)
set(HEADER_FILES application.h board.h filepath_util.h output_util.h)
set(SFML_STATIC_LIBRARIES TRUE) #set to FALSE if you have sfml installed from package manager and you don't want to link it statically
# STATIC #
# You need to build SFML from sources with cmake
if (SFML_STATIC_LIBRARIES)
set(SFML_LIB_DIR
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
include_directories(${SFML_INCL_DIR})
add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
endif()
set(SFML_LIB_DIR
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
include_directories(${SFML_INCL_DIR})
add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
# DYNAMIC #
# You only need to install SFML from your package manager
if (NOT SFML_STATIC_LIBRARIES)
find_package(SFML REQUIRED graphics window system)
include_directories(${SFML_INCLUDE_DIR})
add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
target_link_libraries(sliding-puzzle ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif()
#find_package(SFML REQUIRED graphics window system)
#include_directories(${SFML_INCLUDE_DIR})
#target_link_libraries(sliding-puzzle ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
#add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )

@ -144,7 +144,7 @@ bool Board::moveSelection(const DIRECTION &direction)
break;
case DIRECTION::DOWN:
if (selection_index > (cells_on_width * (cells_on_height - 1))) // if bottom row
if (selection_index >= (cells_on_width * (cells_on_height - 1))) // if bottom row
return false;
selection_index += cells_on_width;
setSelectionVertex(selection_index);

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