#ifndef ARGSPROCESSOR_H #define ARGSPROCESSOR_H #include #include class ArgsProcessor { public: ArgsProcessor(int argc, char **argv); int broken() const; std::tuple unpack() const; private: bool isFlag(const char* arg, const char* flag) const; int tryConvertInput(int argc, char **argv); int iterateArgc(int argc, char **argv); int makeError(const char* msg) const; int parseSplitting(int curr_arg, int argc, char **argv); int parseResolution(int curr_arg, int argc, char **argv); int parse_result; int image_splitting; sf::Vector2i game_resolution; std::string image_path; std::vector loaded_image_pathes; }; #endif // ARGSPROCESSOR_H