A simple game which takes an image, then slices it into tiles and shuffles.
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NaiJi ✨ 5b8b0f8fb8 Clean code 3 years ago
.gitignore Change qmake to cmake and build sfml statically 3 years ago
CMakeLists.txt Fix CMake 3 years ago
README.md Fix README 3 years ago
application.cpp Clean code 3 years ago
application.h Optimize winning condition 3 years ago
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filepath_util.h Add -r support 3 years ago
main.cpp Clean code 3 years ago
output_util.h Update --help and add README 3 years ago

README.md

sliding-puzzle

A simple game which takes an image, then slices it into tiles and shuffles. You need to restore the initial image by swapping neighbor tiles! It's a command line application and does support --help.

How to build

You only need a compiler supporting c++17 and sfml 2.5.1 (or latter versions).

First of all, clone the project and go to the project folder

git clone https://dev.udongein.xyz/NaiJi/sliding-puzzle
cd sliding-puzzle/

Then simply build it with CMake

cmake CMakeLists.txt -B ../sliding-puzzle-build
cd ../sliding-puzzle-build
make

Usage

Run it from terminal, providing optional flags and filepath. Move cursor by either WASD or arrows. Press Z to select a tile and then select a direction to swap the tile with a neighbor from that direction. Repeat until the inital image gets completely assembled!

usage: sliding-puzzle [-OPTIONS...] FILE-OR-DIRECTORY

    Provide FILE-OR-DIRECTORY variable as a path to either a directory
    which contains images (one will be picked randomly) or a specific
    image file of .bmp, .jpg, of .png format.

    If no path was provided, it will be assumed as '.'!

    Options:
      [-r NUMxNUM] Provide it if you want to explicitly define
                   window resolution.
      [-s NUM]     Provide it if you want to explicitly define
                   qualifier for image slicing, it's counted
                   by the smallest side of given source texture.
                   Hence, if your image is square, the amount of tiles
                   will be num * num.