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142 lines
3.8 KiB
C++

#include "argsprocessor.h"
#include "output_util.h"
#include "filepath_util.h"
#include <cstring>
#include <cctype>
/////////////////////////////////////////////////////////////////////////
static constexpr int DEFAULT_SCREEN_WIDTH = 1280;
static constexpr int DEFAULT_SCREEN_HEIGHT = 720;
static constexpr int DEFAULT_SPLITTING = 4;
static const char * const DEFAULT_PATH = ".";
/////////////////////////////////////////////////////////////////////////
ArgsProcessor::ArgsProcessor(int argc, char **argv) :
image_splitting(DEFAULT_SPLITTING),
game_resolution({DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT}),
image_path(DEFAULT_PATH)
{
parse_result = tryConvertInput(argc, argv);
}
int ArgsProcessor::broken() const
{
return parse_result;
}
std::tuple<int, sf::Vector2i, std::string> ArgsProcessor::unpack() const
{
return {image_splitting, game_resolution, image_path};
}
int ArgsProcessor::tryConvertInput(int argc, char **argv)
{
int error = iterateArgc(argc, argv);
if (error)
return error;
if (image_path == DEFAULT_PATH && loaded_image_pathes.empty())
{
// no path was given, loading random image from '.'
const auto &[error, ret_path] = filepath::parsePath(image_path);
if (error)
return makeError(output::IMG_FAIL_MSG);
loaded_image_pathes.insert(loaded_image_pathes.end(), ret_path.begin(), ret_path.end());
}
image_path = filepath::randomChoice(loaded_image_pathes);
return EXIT_SUCCESS;
}
bool ArgsProcessor::isFlag(const char *arg, const char *flag) const
{
return (strcmp(arg, flag) == 0);
}
int ArgsProcessor::iterateArgc(int argc, char **argv)
{
for (int current_arg = 1; current_arg < argc; ++current_arg) // current_arg = 0 is executable name
{
if (isFlag(argv[current_arg], output::HELP_FLAG))
return makeError(output::HELP_MSG);
if (isFlag(argv[current_arg], output::SPLITTING_FLAG))
{
int error = parseSplitting(current_arg, argc, argv);
if (error)
return error;
++current_arg;
continue;
}
if (isFlag(argv[current_arg], output::RESOLUTION_FLAG))
{
int error = parseResolution(current_arg, argc, argv);
if (error)
return error;
++current_arg;
continue;
}
const auto &[error, ret_path] = filepath::parsePath(argv[current_arg]);
if (error)
continue;
loaded_image_pathes.insert(loaded_image_pathes.end(), ret_path.begin(), ret_path.end());
}
return EXIT_SUCCESS;
}
int ArgsProcessor::parseSplitting(int curr_arg, int argc, char **argv)
{
const int value_rg = curr_arg + 1;
if (value_rg == argc)
return makeError(output::SPLITTING_MSG);
image_splitting = -1;
if (std::isdigit(*argv[value_rg]))
image_splitting = std::stoi(argv[value_rg]);
if (image_splitting < 2)
return makeError(output::SPLITTING_MSG);
return EXIT_SUCCESS;
}
int ArgsProcessor::parseResolution(int curr_arg, int argc, char **argv)
{
const int value_rg = curr_arg + 1;
if (value_rg == argc)
return makeError(output::RESOLUTION_MSG);
std::vector<std::string> res = filepath::split(argv[value_rg], 'x'); // splitting argument by 'x' as in 600x900
if (res.size() < 2)
return makeError(output::RESOLUTION_MSG);
game_resolution = {-1, -1};
if (std::isdigit(*res[0].c_str()) && std::isdigit(*res[1].c_str()))
game_resolution = {std::stoi(res[0].c_str()), std::stoi(res[1].c_str())};
if (game_resolution.x < 1 || game_resolution.y < 1)
return makeError(output::RESOLUTION_MSG);
return EXIT_SUCCESS;
}
int ArgsProcessor::makeError(const char* msg) const
{
std::cout << msg;
return EXIT_FAILURE;
}