2021-05-08 03:36:26 +02:00
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#include <algorithm>
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#include <iostream>
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#include <cctype>
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#include "player.h"
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#include "location.h"
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#include "controller.h"
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#include "item.h"
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Player::Player()
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{}
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Player::~Player()
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{}
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void Player::commitAction()
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{
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std::cout << ">> ";
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std::string input;
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std::cin >> input;
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std::cout << "\n";
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std::transform(input.begin(), input.end(), input.begin(),
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[](unsigned char c){ return std::tolower(c); });
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if (input == "inventory")
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{
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std::cout << showInventory() << "\n\n";
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return;
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}
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for (auto& controller : _current_location->controllers())
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{
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if (controller->validateInput(input))
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{
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std::shared_ptr<Actor> player_as_actor = shared_from_this();
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std::cout << controller->interact(player_as_actor) << "\n\n";
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return;
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}
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}
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std::cout << "Nothing to do with that. Please think again." << "\n\n";
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}
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void Player::moveToLocation(const std::shared_ptr<Location> &location)
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{
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_current_location = location;
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2021-05-16 01:44:19 +02:00
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_visited_locations.insert(location);
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}
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bool Player::isLocationVisited(const std::shared_ptr<Location> &location) const
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{
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return std::find(_visited_locations.begin(), _visited_locations.end(), location) != _visited_locations.end();
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2021-05-08 03:36:26 +02:00
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}
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void Player::giveItem(const std::shared_ptr<Item>& item)
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{
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_inventory.push_back(item);
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}
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void Player::useItem(const std::shared_ptr<Item>& item)
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{
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_inventory.remove(item);
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}
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2021-05-16 01:44:19 +02:00
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bool Player::hasItem(const std::shared_ptr<Item>& item) const
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{
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return std::find(_inventory.begin(), _inventory.end(), item) != _inventory.end();
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}
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2021-05-08 03:36:26 +02:00
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std::string Player::showInventory() const
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{
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if (_inventory.empty())
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{
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return "Your pockets are empty.";
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}
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std::string inventory_message = "Currently you have ";
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for (const auto& item : _inventory)
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{
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inventory_message += item->label();
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inventory_message += ", ";
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}
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inventory_message.pop_back();
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inventory_message.pop_back();
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inventory_message += ".";
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return inventory_message;
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}
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