slumber-quest/policies/policy.h

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#ifndef POLICY_H
#define POLICY_H
#include <memory>
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#include <string>
class Actor;
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class Policy
{
public:
explicit Policy(const std::string& satisfaction, const std::string& dissatisfaction);
virtual ~Policy() = 0;
struct CheckResult
{
bool satisfied = false;
std::string commentary;
};
virtual CheckResult check(const std::shared_ptr<Actor> &actor) const = 0;
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protected:
CheckResult composeMessageFromResult(bool result) const;
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std::string _commentary_on_satisfaction;
std::string _commentary_on_dissatisfaction;
};
#endif // POLICY_H